rpxx Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (12, 22, D:1) a rat skeleton (13, 23, D:1) a rat skeleton (15, 47, D:1) a +0 flail a gnoll corpse (skeletalised by now) (21, 47, D:1) a +0 dagger (27, 20, D:1) a rat skeleton (27, 21, D:1) a hobgoblin skeleton (30, 24, D:1) a +0 robe (32, 12, D:1) a +0 short sword (37, 19, D:1) a bat skeleton (37, 51, D:1) a +0 club a goblin corpse (skeletalised by now) (38, 15, D:1) a bat skeleton (43, 23, D:1) a +0 dagger (47, 8, D:1) a gnoll corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 5 stones a ball python skeleton a kobold skeleton (0, 1, D:2) a +0 club a +0 sling (0, 34, D:2) a hobgoblin corpse (skeletalised by now) (4, -9, D:2) a frilled lizard skeleton (6, -17, D:2) a +0 club a kobold corpse (skeletalised by now) (20, 26, D:2) a +0 ring mail (42, 27, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Optag's General Store a potion of ambrosia (unknown) (88 gold) a tin of tremorstones (2/2) (440 gold) a scroll of noise (11 gold) a potion of attraction (33 gold) 3 silver javelins (297 gold) a Gell's gravitambourine (2/2) (440 gold) a +0 leather armour (22 gold) (3, 7, D:3) a +0 dagger (6, -1, D:3) a +0 leather armour (9, 8, D:3) a hobgoblin skeleton (12, 25, D:3) a +0 hammer (15, -7, D:3) a +0 ring mail (22, 20, D:3) an iguana skeleton (25, 13, D:3) a bat skeleton (29, 33, D:3) a +0 hand axe (30, 3, D:3) a +0 rapier (37, 11, D:3) a +0 dagger (37, 14, D:3) a +0 club an orc corpse (skeletalised by now) (40, 0, D:3) a +0 robe (41, 13, D:3) a +0 mace (42, 13, D:3) a +0 flail (42, 14, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (43, 14, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (52, 3, D:3) a +0 leather armour (56, 1, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (5, -3, D:4) a +0 giant club (6, 35, D:4) an adder corpse (skeletalised by now) (13, -5, D:4) a +0 robe a +0 falchion a +0 robe a +0 spear a +0 robe (14, -4, D:4) a +0 robe (16, -2, D:4) a +0 robe a +0 hand axe (19, 24, D:4) a +0 whip (22, 4, D:4) an iguana skeleton (24, 30, D:4) a hound corpse (skeletalised by now) (35, -4, D:4) a hobgoblin skeleton (35, 14, D:4) a +0 dagger (37, 20, D:4) a +0 pair of gloves (43, 16, D:4) a howler monkey skeleton (44, 17, D:4) a +0 short sword a kobold skeleton (53, 20, D:4) a +0 orcbow Level 5 of the Dungeon [Shop] Oneubam's Assorted Antiques a +0 flail (66 gold) a lightning rod (4/4) (760 gold) a potion of berserk rage (95 gold) a +0 trident (66 gold) a box of beasts (760 gold) a +0 rapier (104 gold) a Gell's gravitambourine (2/2) (760 gold) [Shop] Tucopsav's Tremendous Tomes the Omnibus of Pyromancy and Clockwork (1400 gold) Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Awaken Armour Earth/Forgecraft 4 e - Forge Blazeheart Golem Fire/Forgecraft 4 f - Fortress Blast Forgecraft 6 g - Spellspark Servitor Conjuration/Forgecraft 7 h - Hellfire Mortar Fire/Earth/Forgecraft 7 the Secrets of Feathers and the Union (1559 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Summon Small Mammal Summoning 1 c - Summon Seismosaurus Egg Summoning/Earth 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Summon Forest Summoning/Translocation 5 f - Conjure Ball Lightning Conjuration/Air 6 g - Summon Horrible Things Summoning 8 h - Chain Lightning Conjuration/Air 9 the Lessons on Fatal Degeneration (1209 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Grave Claw Necromancy 2 c - Fugue of the Fallen Necromancy 3 d - Animate Dead Necromancy 4 e - Yara's Violent Unravelling Hexes/Alchemy 5 f - Borgnjor's Vile Clutch Necromancy/Earth 5 g - Eringya's Noxious Bog Alchemy 6 h - Sculpt Simulacrum Ice/Alchemy 6 the Directory of Unlucky Unholy Arts (1092 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Soul Splinter Necromancy 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Grave Claw Necromancy 2 e - Sigil of Binding Hexes 3 f - Dispel Undead Necromancy 4 g - Silence Hexes/Air 5 h - Death's Door Necromancy 9 the Almanac of Fulgurant Position (1470 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Airstrike Air 4 d - Passage of Golubria Translocation 4 e - Conjure Ball Lightning Conjuration/Air 6 f - Gell's Gavotte Translocation 6 g - Magnavolt Earth/Air 7 h - Manifold Assault Translocation 7 the Octavo of Autotheism (1384 gold) Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Ignite Poison Fire/Alchemy 4 d - Cigotuvi's Putrefaction Necromancy/Air 4 e - Vhi's Electric Charge Translocation/Air 4 f - Silence Hexes/Air 5 g - Starburst Conjuration/Fire 6 h - Ignition Fire 8 the Almanac of Glacial Collision (1528 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Rending Blade Conjuration/Forgecraft 4 e - Metabolic Englaciation Hexes/Ice 5 f - Conjure Ball Lightning Conjuration/Air 6 g - Ozocubu's Refrigeration Ice 7 h - Fire Storm Conjuration/Fire 9 the Folio of Fateful Glaciation (1290 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Hailstorm Conjuration/Ice 3 c - Ozocubu's Armour Ice 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Metabolic Englaciation Hexes/Ice 5 f - Silence Hexes/Air 5 g - Summon Mana Viper Hexes/Summoning 5 h - Enfeeble Hexes 7 [Shop] Gozag's Platinum Reserve the conjuration staff of Tension {rC- Will+ Conj Forge} (3620 gold) [staff of conjuration] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. the +2 dagger of Zin's Respect {venom, rN+ Int+4 Dex+3} (3830 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 dagger "Ungy" {flame, ^Contam rC+ Will+ Int+3} (3890 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the death talisman of the Barber Surgeon {Int+5} (12630 gold) [talisman of death] Int+5: It affects your intelligence (+5). the air staff "Opnaimy" {rElec rPois rC++ Str-4 Dex+4 Air} (5370 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. the +9 dagger of Slow Death {holy, rN+ Int+4 Dex+2} (7240 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the alchemy staff of the Buzzard {rPois rF+ rC+ Alch} (4600 gold) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. the +0 robe of the Cricket {+Inv rPois rF- Regen+} (1210 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the ring of Nent {AC+4 Str+2} (4720 gold) [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). the +1 robe "Maon" {Harm rF+ Int+2} (2410 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the alchemy staff of Valiance {^Fragile rPois Str+3 Necro Fire Alch} (4390 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the orb of the Morning {Mesmerism, -Tele Int+2 Necro} (3380 gold) -Tele: It prevents most forms of teleportation. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. the ring of Purple Dead-Nettles {Wiz Str+3} (4330 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). the amulet "Miasemmi" {Chemistry rPois rC- Str+2 Int+4} (4680 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). the +2 ring mail of the Impish God {rCorr Dex+4} (3500 gold) rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 dagger of Misconduct {freeze, rPois rN+ Dex-2} (2480 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the alchemy staff of Nemelex Xobeh's Grace {rPois rC+ rN+ Dex+4 Alch} (5160 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. the storm talisman "Syhezxar" {Will++} (13780 gold) [storm talisman] Will++: It greatly increases your willpower. the +0 ring mail of Vermicelli {Slay+3} (2360 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +7 hand axe of Shrieking Terror {venom, *Slow rElec rPois Str+3} (5750 gold) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (10, -14, D:5) a +0 short sword (11, 8, D:5) a +0 dagger (20, 4, D:5) a +0 leather armour (21, 4, D:5) a +0 robe (26, 3, D:5) a black bear skeleton (28, -1, D:5) an adder skeleton (34, 4, D:5) a +0 halberd a gnoll skeleton (35, 3, D:5) a +0 club (38, -6, D:5) a +0 spear a gnoll skeleton (39, 0, D:5) a +0 dagger (40, -7, D:5) a +0 spear (40, -6, D:5) a +0 halberd a gnoll skeleton (40, -5, D:5) a +0 flail a +0 flail a gnoll skeleton (41, -7, D:5) a gnoll skeleton (46, 4, D:5) a +0 hand axe an orc skeleton (47, 3, D:5) a +0 robe a +0 dagger an orc skeleton (48, 4, D:5) a +0 robe a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (7, 6, D:6) a +0 short sword (7, 32, D:6) a +0 spear (8, 6, D:6) a +0 club (8, 7, D:6) a +0 whip a +0 leather armour a +0 dagger a +0 scale mail (8, 31, D:6) a +0 club a +0 flail (8, 35, D:6) a +0 spear (9, 2, D:6) a +0 club a +0 ring mail (9, 3, D:6) a +0 dagger a +0 robe (10, 2, D:6) a +0 falchion a +0 dagger a +0 ring mail (11, 2, D:6) a +0 dagger a +0 robe (15, 10, D:6) a +0 robe a +0 robe (16, -6, D:6) a +0 hand axe (16, 10, D:6) a +0 scimitar a +0 robe a +0 trident a +0 robe (18, -3, D:6) a +0 scale mail (18, 10, D:6) a +0 robe (20, 12, D:6) a +0 pair of gloves (22, 13, D:6) a +0 spear (29, 10, D:6) a +0 giant club a +0 giant club (30, 9, D:6) a +0 dagger a +0 robe (31, 8, D:6) 5 large rocks (35, 11, D:6) a +0 short sword (35, 12, D:6) a +0 dagger (37, 22, D:6) a +0 club a +0 leather armour (41, 27, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, -1, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +0 short sword (2, 0, D:7) a +0 flail a +0 leather armour (7, -18, D:7) a +0 ring mail (8, -19, D:7) a +0 orcbow (11, 0, D:7) a +0 dagger a +0 robe (17, -29, D:7) a +0 robe (25, -10, D:7) a +0 club (26, -12, D:7) a +0 dagger (26, -11, D:7) a +0 chain mail a +0 hand axe (26, -10, D:7) a +0 leather armour a +0 war axe (27, -10, D:7) a +0 ring mail a +0 club (29, -17, D:7) a +0 flail (29, -15, D:7) a +0 chain mail a +0 trident (29, -14, D:7) a +0 flail (30, -14, D:7) a +0 dagger (31, -14, D:7) a +0 leather armour a +0 whip a +0 trident (32, -14, D:7) a +0 dagger Level 8 of the Dungeon (1, -26, D:8) a +0 shortbow (1, -8, D:8) a +0 dagger (3, -21, D:8) a +0 giant club a +0 giant club (3, -17, D:8) a +0 trident (3, -15, D:8) a +0 spear (4, -22, D:8) a +0 leather armour a +0 war axe a +0 orcbow (5, -22, D:8) a +0 ring mail a +0 club (5, -21, D:8) a +0 robe a +0 dagger a +0 leather armour a +0 whip (13, -4, D:8) a +0 robe (16, 3, D:8) a +0 dagger (17, 3, D:8) a +0 club (17, 4, D:8) a +0 scimitar a +0 chain mail (28, 7, D:8) a +0 whip (28, 8, D:8) a +0 dagger (35, -4, D:8) a +0 leather armour a +0 trident (45, -31, D:8) a +0 leather armour Level 9 of the Dungeon (2, 15, D:9) a +0 giant club a +0 giant spiked club (9, 5, D:9) a +0 flail (9, 6, D:9) a +0 whip (10, 6, D:9) a +0 battleaxe a +0 chain mail a +0 flail (15, 18, D:9) a +0 club (33, 9, D:9) a +0 giant club a +0 giant club (39, 25, D:9) a +0 orcbow Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (1, 27, D:10) a +0 club (2, 26, D:10) a +0 dagger a stone (2, 27, D:10) a +0 short sword (2, 28, D:10) a +0 whip (2, 29, D:10) a +0 dagger (4, 3, D:10) a +0 ring mail (9, 18, D:10) a +0 mace (26, -6, D:10) a +0 giant club a +0 giant spiked club (29, -7, D:10) a +0 robe (33, 24, D:10) a +0 short sword (50, 31, D:10) a +0 flail Level 11 of the Dungeon [Shop] Norgh's Weapon Shoppe a +0 quarterstaff (70 gold) a +0 flail (49 gold) a +4 battleaxe of freezing (560 gold) a +0 short sword (42 gold) a +5 trident of holy wrath (466 gold) a +0 flail (49 gold) 2 javelins (84 gold) a +0 club (7 gold) a +0 mace (42 gold) 4 atropa-tipped darts (50 gold) [Shop] Lyadwu's Distillery a potion of enlightenment (65 gold) 3 potions of cancellation (312 gold) a potion of brilliance (52 gold) [Shop] Itoteol's Jewellery Boutique a hive talisman (540 gold) a +6 ring of intelligence (unknown) (648 gold) the ring of Viule {Fly rCorr Str-5 Dex+3 SInv} (523 gold) [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of wizardry (540 gold) an amulet of the acrobat (unknown) (540 gold) a +6 ring of strength (unknown) (648 gold) a ring of wizardry (540 gold) a ring of willpower (unknown) (450 gold) [Shop] Zugemn's Book Boutique a parchment of Vhi's Electric Charge (208 gold) a manual of Necromancy (1280 gold) a parchment of Forge Blazeheart Golem (208 gold) a parchment of Summon Ice Beast (140 gold) a manual of Polearms (1280 gold) a parchment of Ensorcelled Hibernation (92 gold) a parchment of Summon Seismosaurus Egg (208 gold) a parchment of Bombard (400 gold) a parchment of Iskenderun's Mystic Blast (208 gold) a parchment of Flame Wave (208 gold) a parchment of Gloom (140 gold) a parchment of Confusing Touch (140 gold) [Shop] Esyroho's Antique Armour Boutique a +0 robe (21 gold) a +2 scale mail of poison resistance (432 gold) a +0 buckler (108 gold) a +0 chain mail (144 gold) a +0 scale mail (96 gold) a +0 ring mail (96 gold) a +1 pair of gloves of strength (396 gold) a +0 scale mail (96 gold) (8, 0, D:11) a +0 scale mail (22, 14, D:11) a +0 dagger a +0 dagger a +0 leather armour (23, -18, D:11) a +0 ring mail of fire resistance a +1 scimitar of flaming a +0 dagger of venom a +2 robe of cold resistance an amulet of faith a +3 dagger of protection a +4 heavy quarterstaff a +3 heavy sling a +0 whip of venom a medusa talisman a +1 ring mail of poison resistance a staff of alchemy a +1 dagger of protection a +0 orcbow of freezing a +0 chain mail the +1 chain mail of the Sailor {-Tele rC+ Str+2 Dex+4} -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +5 flail a +3 short sword a +2 halberd a ring of wizardry a +1 robe of cold resistance a +2 spear of venom a +0 flail of protection a +3 mace a +3 dire flail a +3 quarterstaff of chaos a ring of wizardry a +1 leather armour of fire resistance a +2 dagger of venom the +3 robe of Theory {^Drain rElec Int+7 Dex-3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +2 whip of electrocution a +0 buckler a +0 scale mail (23, 12, D:11) a +0 dagger a +0 robe (24, 12, D:11) a +0 club a +0 leather armour a +0 dagger a +0 giant club a +0 giant club (24, 13, D:11) a +0 dagger a +0 plate armour a +0 partisan (28, 11, D:11) a +0 robe (30, -24, D:11) a +0 leather armour (32, -15, D:11) a +0 great sword (36, 1, D:11) a +0 whip (46, 2, D:11) a +2 vampiric whip 2 stones (46, 3, D:11) a +0 whip (46, 4, D:11) a +0 dagger (47, 3, D:11) a +0 club a +0 dagger (47, 4, D:11) a +0 dagger (52, 7, D:11) a +0 pair of gloves the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 giant club (25, 10, Orc:1) a +0 arbalest (31, -4, Orc:1) a +0 dagger (39, -5, Orc:1) a +0 flail (39, -4, Orc:1) a +0 halberd a +0 plate armour (40, -6, Orc:1) a +0 hand axe a +0 robe a +0 whip (40, -5, Orc:1) a +0 dire flail a +0 chain mail (41, -8, Orc:1) a +0 short sword a +0 plate armour (41, -7, Orc:1) a +0 flail a +0 dagger a +0 ring mail (41, -6, Orc:1) a +0 dagger a +0 robe (41, -5, Orc:1) a +0 mace a +0 short sword (42, -10, Orc:1) a +0 flail (42, -8, Orc:1) a +0 chain mail (42, -7, Orc:1) a +0 flail (42, -6, Orc:1) a +0 whip a +0 leather armour (42, -5, Orc:1) a +0 short sword (43, 34, Orc:1) a +0 hand axe a +0 leather armour (45, 34, Orc:1) a +0 dagger a +0 robe (46, 32, Orc:1) a +0 glaive a +0 chain mail Level 2 of the Orcish Mines [Shop] Funlepsy's General Store a +0 club (10 gold) a parchment of Sigil of Binding (184 gold) a scroll of amnesia (100 gold) a +0 ring mail (84 gold) a parchment of Hellfire Mortar (688 gold) a potion of heal wounds (201 gold) a scroll of fear (100 gold) a box of beasts (840 gold) [Shop] Ahoynako's Armour Emporium a +0 chain mail (114 gold) the +0 hat of the Stone Wall {Str+8} (528 gold) Str+8: It affects your strength (+8). It cannot be enchanted further. a +1 leather armour of willpower (266 gold) a +0 plate armour (342 gold) a +0 scale mail (76 gold) the +0 leather armour of Beyond {Slay+2} (330 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +0 chain mail "Xehug" {Ponderous, Slay+3} (11 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 pair of gloves of fire (408 gold) [Shop] Fulouf's Assorted Antiques a potion of curing (87 gold) a box of beasts (1160 gold) the +1 falchion "Grim" {elec, rElec Will+ Dex+3} (1113 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 chain mail (174 gold) a phantom mirror (1160 gold) [Shop] Angoloff's Armour Shoppe a +0 leather armour (38 gold) a +0 scale mail (76 gold) a +0 chain mail (114 gold) a +0 ring mail (76 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 ring mail (76 gold) a +2 leather armour of positive energy (304 gold) (3, 12, Orc:2) a +0 giant spiked club (4, 15, Orc:2) a +0 plate armour (5, 14, Orc:2) a +0 leather armour a +0 whip (5, 15, Orc:2) a +0 hand axe (6, 14, Orc:2) a +0 club (15, -2, Orc:2) a +0 dagger (16, -2, Orc:2) a +0 ring mail a +0 club (16, -1, Orc:2) a +0 plate armour a +0 hand axe (16, 11, Orc:2) a +0 arbalest (17, -3, Orc:2) a +0 whip a +0 hand axe a +0 mace (17, -2, Orc:2) a +0 club a +0 club (17, -1, Orc:2) a +0 club a +0 leather armour (17, 0, Orc:2) a +0 mace (17, 12, Orc:2) a +0 orcbow (18, -6, Orc:2) a +0 short sword (18, -5, Orc:2) a +0 short sword a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 club (18, -4, Orc:2) a +0 dagger a +0 robe a +0 trident a +0 ring mail a +0 scimitar a +0 mace (18, -3, Orc:2) a +0 plate armour a +0 trident a +0 orcbow a +0 robe (18, -1, Orc:2) a +0 ring mail a +0 mace (18, 0, Orc:2) a +0 dagger (19, -5, Orc:2) a +0 robe a +0 robe a +0 glaive a +0 leather armour a +0 trident a +0 robe a +0 dagger a +0 robe (19, -4, Orc:2) a +0 chain mail a +0 chain mail a +0 battleaxe a +0 scale mail a +0 hand axe a +0 dagger a +0 whip a +0 chain mail (20, -6, Orc:2) a +0 dagger a +0 robe a +0 dagger (20, -5, Orc:2) a +0 robe a +0 robe a +0 dagger (20, -3, Orc:2) a +0 leather armour (21, -7, Orc:2) a +0 dagger a +0 robe (21, -5, Orc:2) a +0 club (21, 12, Orc:2) a +0 plate armour a +0 battleaxe (23, 7, Orc:2) a +0 hand axe a +0 ring mail (24, 6, Orc:2) a +0 dagger a +0 robe (24, 7, Orc:2) a +0 short sword (24, 8, Orc:2) a +0 hand axe (24, 9, Orc:2) a +0 dagger a +0 robe (25, -18, Orc:2) a +0 dagger (25, 7, Orc:2) a +0 whip (26, 6, Orc:2) a +0 club (26, 7, Orc:2) a +0 dagger a +0 robe (26, 8, Orc:2) a +0 giant club (30, 22, Orc:2) a +0 whip a +0 leather armour (30, 23, Orc:2) a +0 club (31, 21, Orc:2) a +0 trident a +0 chain mail a +0 dagger (33, -5, Orc:2) a +2 robe a +2 flail of protection a +3 hand axe a +0 flail of venom a +2 dagger of protection a +0 leather armour of fire resistance a +2 robe of positive energy a +6 ring of dexterity a +0 vampiric halberd a +0 dagger of venom a +0 dagger of venom a +1 flail of draining a +4 glaive a ring of flight a +2 hand axe of electrocution a +0 glaive of venom a +2 dagger of speed a +2 spectral quarterstaff a medusa talisman a +3 longbow of flaming a +2 spear of pain a +4 battleaxe of draining a ring of flight a +2 helmet the +1 leather armour of the Beginning {Harm Fly} Harm: It increases damage dealt and taken. Fly: It grants you flight. It cannot be enchanted further. a +0 spectral quarterstaff (33, 26, Orc:2) a +0 short sword (34, 25, Orc:2) a +0 hand axe (34, 26, Orc:2) a +0 robe a +0 dagger (35, -8, Orc:2) a +0 scimitar a +0 chain mail (35, 27, Orc:2) a +0 dagger (53, 30, Orc:2) a +0 giant club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 sling (7, 7, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (8, -12, Lair:2) a +0 ring mail (17, -36, Lair:2) a parchment of Cigotuvi's Putrefaction (24, -47, Lair:2) a +0 trident (26, -46, Lair:2) a +0 trident (53, -7, Lair:2) a bullfrog skeleton (53, -3, Lair:2) an elephant skeleton (55, -12, Lair:2) a komodo dragon skeleton (56, -9, Lair:2) a wolf skeleton (59, -7, Lair:2) a blink frog skeleton (62, -6, Lair:2) a komodo dragon skeleton Level 3 of the Lair of Beasts (4, 5, Lair:3) a +0 helmet (14, 7, Lair:3) a +0 falchion (24, -37, Lair:3) a +0 leather armour (24, 9, Lair:3) a +0 scale mail (27, -5, Lair:3) a +0 dagger Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 mace (18, 40, Lair:4) a +2 barding (36, 44, Lair:4) a +0 club (47, 36, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (9, -19, Lair:5) a +0 dagger (26, -23, Lair:5) a +0 pair of boots (26, -21, Lair:5) a +0 sling (29, -21, Lair:5) a +0 barding Level 1 of the Swamp Level 2 of the Swamp (0, 0, Swamp:2) 4 gold pieces Level 3 of the Swamp (0, 0, Swamp:3) a +0 robe (14, 12, Swamp:3) a +0 long sword (20, -6, Swamp:3) a +0 robe (21, -4, Swamp:3) a +0 pair of gloves (25, -14, Swamp:3) a wand of charming (3) (26, -12, Swamp:3) a +0 lajatang (28, 16, Swamp:3) a +0 scale mail (30, -9, Swamp:3) 6 gold pieces (still there?) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (33, -7, Swamp:3) 5 gold pieces (37, -3, Swamp:3) a wand of flame (9) Level 4 of the Swamp (1, 5, Swamp:4) a +0 quarterstaff a +0 robe (1, 15, Swamp:4) a +0 plate armour (7, 21, Swamp:4) a +0 robe (10, 3, Swamp:4) a +0 ring mail (13, 11, Swamp:4) a +0 hand axe a +0 animal skin (23, 9, Swamp:4) a +0 plate armour (25, 5, Swamp:4) a +0 robe (31, 17, Swamp:4) a +0 orcbow