rpxx2 Level 1 of the Dungeon (6, 0, D:1) a +0 dagger (18, 3, D:1) a bat skeleton (19, 2, D:1) a hobgoblin skeleton (19, 4, D:1) a rat skeleton (20, 1, D:1) a +0 dagger a kobold corpse (skeletalised by now) (23, 29, D:1) a ball python skeleton (24, 29, D:1) a hobgoblin skeleton (24, 30, D:1) a +0 club (25, 30, D:1) a ball python skeleton (25, 33, D:1) a +0 long sword (41, 11, D:1) a rat skeleton (52, 3, D:1) a +0 ring mail Level 2 of the Dungeon (9, 2, D:2) a +0 chain mail (17, 18, D:2) a hobgoblin corpse (skeletalised by now) (21, 20, D:2) a +0 short sword a stone (27, 12, D:2) a ball python corpse (skeletalised by now) (28, 16, D:2) a +0 leather armour (35, 36, D:2) a +0 dagger (41, 20, D:2) a rat skeleton (42, 20, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (43, 7, D:2) a +0 spear (46, 10, D:2) a +0 leather armour (50, 20, D:2) a +0 dagger (50, 33, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (51, 20, D:2) a rat skeleton (52, 32, D:2) a +0 helmet (56, -2, D:2) a +0 club (60, -2, D:2) a +0 rapier (61, 9, D:2) a +0 spear (64, 17, D:2) a +0 dagger a +0 sling (65, 16, D:2) a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (66, 16, D:2) a +0 club a +0 club a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (67, 16, D:2) a +0 club a +0 animal skin Level 3 of the Dungeon (1, 19, D:3) a +0 sling (6, 20, D:3) a +0 scimitar (8, 4, D:3) a +0 robe (13, 33, D:3) a +0 robe (15, 7, D:3) a +0 whip (18, 40, D:3) a +0 helmet (31, 1, D:3) a +0 club (48, -1, D:3) a +0 spear (57, 8, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (4, 22, D:4) a +0 ring mail an orc skeleton (4, 23, D:4) a +0 club a +0 sling (13, 21, D:4) a +0 hand axe (14, 15, D:4) a +0 sling (22, 22, D:4) a +0 robe (26, 23, D:4) a +0 flail a +0 whip a +0 flail a gnoll skeleton a gnoll skeleton (27, 24, D:4) a +0 flail a gnoll skeleton (31, 16, D:4) an adder skeleton (44, 16, D:4) a +0 quarterstaff (46, 6, D:4) a +0 trident (46, 16, D:4) a +0 dagger (47, 6, D:4) a +0 dagger a +0 chain mail a +0 short sword a +0 chain mail Level 5 of the Dungeon [Shop] Zacecw's Fire Supplies a +1 trident of flaming (199 gold) the +2 leather armour "Uliyf" {rF+ Will++ Regen+ Str-4 Dex+3} (568 gold) rF+: It protects you from fire. Will++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an orb of pyromania (390 gold) a +1 ring mail of fire resistance (240 gold) an orb of pyromania (390 gold) the +1 mace of the Howling Gharial {flame, ^Fragile Int+3 Dex+4} (397 gold) ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +2 robe of fire resistance (268 gold) Darisk's Incunabulum of Hyperthermia (784 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Sticky Flame Fire/Alchemy 4 d - Ignition Fire 8 a +1 quarterstaff of flaming (240 gold) (7, 21, D:5) a +0 hand axe a +0 robe the orc skeleton of Blorkula the orcula (11, -7, D:5) a +0 hammer (11, -6, D:5) a +0 hammer (11, -2, D:5) a +0 hammer (25, -13, D:5) a hound corpse (skeletalised by now) (31, -1, D:5) a hound skeleton (34, 0, D:5) a quokka skeleton (34, 1, D:5) a hound skeleton (34, 29, D:5) a +0 orcbow (35, 28, D:5) a black bear skeleton (41, 0, D:5) a +0 leather armour (53, 4, D:5) a +0 mace a +0 robe a +0 dagger an orc skeleton an orc skeleton (54, 3, D:5) a +0 flail an orc skeleton (54, 4, D:5) a +0 club an orc skeleton (54, 5, D:5) a +0 dagger an orc skeleton Level 6 of the Dungeon (5, 12, D:6) a +0 battleaxe a +0 robe (5, 13, D:6) a +0 robe a +0 robe (5, 14, D:6) a +0 robe (6, 11, D:6) a +0 battleaxe a +0 robe (8, 16, D:6) a +0 short sword (10, 12, D:6) a +0 dagger a +0 scale mail a +0 short sword a +0 leather armour (10, 16, D:6) a +0 dagger a +0 robe (11, 16, D:6) a +0 leather armour (12, 17, D:6) a +0 orcbow (28, -11, D:6) a +0 robe (29, -14, D:6) a +0 leather armour (37, -1, D:6) a +0 flail (39, -1, D:6) a +0 scale mail (40, -1, D:6) a +0 halberd (41, -1, D:6) a +0 club (46, 13, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 lajatang (5, 5, D:7) a +0 spear (6, 5, D:7) a +0 spear (8, -8, D:7) a +0 shortbow (10, 14, D:7) a +0 spear (19, 21, D:7) a +0 spear (21, -15, D:7) a +0 scale mail (23, 29, D:7) a +0 club (23, 32, D:7) a +0 club (23, 35, D:7) a +0 robe (25, 32, D:7) a +0 robe (27, 4, D:7) a +0 dagger (28, 5, D:7) a +0 club (28, 37, D:7) a +0 long sword (29, 5, D:7) a +0 dagger a +0 dagger a +0 dagger (32, -2, D:7) a +0 scale mail (34, -3, D:7) a +0 dagger a +0 cloak (51, -20, D:7) a +0 robe (54, 6, D:7) a +0 trident (61, -7, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Hepuv's Magical Supplies a +1 hat (132 gold) an amulet of guardian spirit (unknown) (360 gold) a potion of magic (96 gold) the Information on the Vibrating Ouroboros (885 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Fortress Blast Forgecraft 6 c - Diamond Sawblades Forgecraft 7 d - Platinum Paragon Forgecraft 9 a manual of Alchemy (960 gold) the Annotations on Bewitchment (349 gold) Spells Type Level a - Dimensional Bullseye Hexes/Translocation 4 b - Anguish Hexes/Necromancy 4 c - Cause Fear Hexes 4 a manual of Spellcasting (960 gold) (0, 0, D:8) a +0 spear (3, -9, D:8) a +0 long sword (10, -22, D:8) a +0 quarterstaff a +0 sling a +0 leather armour (11, -22, D:8) a +0 dagger a +0 leather armour a +0 short sword (11, -21, D:8) a +0 hand axe a +0 ring mail (11, -20, D:8) a +0 trident (12, -22, D:8) a +0 dagger a +0 robe a +0 club a +0 ring mail (12, -21, D:8) a +0 dagger a +0 robe (13, -16, D:8) a +0 sling (20, 15, D:8) a +0 shortbow (34, -1, D:8) a +0 club (35, -4, D:8) a +0 robe (35, -3, D:8) a +0 club a +0 ring mail a +0 buckler (35, -2, D:8) a +0 spear (35, -1, D:8) a +0 club (35, 16, D:8) a +0 dagger a +0 robe (36, 12, D:8) a +0 dagger a +0 ring mail (36, 16, D:8) a +0 dagger (37, 13, D:8) a +0 war axe a +0 dagger a +0 robe (39, -1, D:8) a parchment of Ignite Poison (40, -2, D:8) a potion of enlightenment (43, 10, D:8) a +0 mace (44, -2, D:8) a potion of curing Level 9 of the Dungeon (18, -39, D:9) a +0 robe a +0 dagger (32, -11, D:9) a +0 robe (32, -10, D:9) a +0 robe a +0 dagger (32, -9, D:9) a +0 robe (34, -10, D:9) a +0 robe (43, -2, D:9) 3 scrolls of identify (44, -1, D:9) a wand of mindburst (8) (45, -2, D:9) a +0 great mace (51, -21, D:9) a +0 short sword a +0 dagger a +0 ring mail (52, -21, D:9) a +0 hand axe a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) 3 poisoned darts (1, 1, D:10) a poisoned dart (2, 3, D:10) a poisoned dart (2, 4, D:10) a parchment of Sigil of Binding (3, 4, D:10) a +4 scimitar of flaming (still there?) a +4 ring of slaying (still there?) (7, 17, D:10) a +0 club (8, 16, D:10) a +0 falchion a +0 dagger a +0 leather armour (9, 17, D:10) a +0 dagger a +0 robe (10, -23, D:10) a +0 long sword (10, 6, D:10) a poisoned dart (11, 1, D:10) 4 gold pieces (11, 5, D:10) a poisoned dart (13, -9, D:10) a +0 robe (19, 23, D:10) a +0 hand axe (22, 10, D:10) a +0 dagger a +0 robe (22, 11, D:10) a +0 dagger a +0 dagger a +0 robe (23, -8, D:10) a lightning rod (4/4) (25, -22, D:10) a +0 shortbow (26, -16, D:10) a +1 great sword of distortion a +0 robe (26, 3, D:10) a +0 orcbow (28, -16, D:10) a +0 dagger a +0 robe (28, -15, D:10) a +0 robe (29, -15, D:10) a +0 dagger (41, 23, D:10) a +0 long sword the Ecumenical Temple (4, -3, Temple) a +3 dire flail a +0 flail of concussion a +2 mace of protection a +1 long sword a +1 dagger a +2 heavy war axe a +1 whip of freezing a +4 spear of venom a +1 spear of entangling a +0 mace of holy wrath a +2 short sword of freezing a +2 vampiric whip a +0 short sword of draining a +1 devious short sword a +2 trident a +2 long sword a +5 heavy spear a +0 falchion of electrocution a +0 hammer of protection a +4 quarterstaff of chaos a -2 dagger of freezing a +0 heavy flail a +0 quarterstaff of speed (6, -3, Temple) a +2 robe of cold resistance a +0 pair of boots a +0 chain mail of willpower an orb of guile the +3 robe "Fidytage" {+Inv SInv} +Inv: It lets you turn invisible. SInv: It lets you see invisible. It cannot be enchanted further. a +0 scale mail a +0 helmet an orb of pyromania (7, -3, Temple) a staff of cold a staff of air (8, -3, Temple) an amulet of magic regeneration a ring of positive energy a +6 ring of intelligence (9, -3, Temple) a quill talisman a quill talisman Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 hand axe (1, 0, Orc:1) a +0 robe a +0 dagger a +0 hand axe (1, 1, Orc:1) a +0 mace (1, 2, Orc:1) a +0 chain mail (2, 0, Orc:1) a +0 chain mail a +0 halberd (3, -8, Orc:1) a +0 leather armour (3, -1, Orc:1) 3 large rocks Level 2 of the Orcish Mines (0, 0, Orc:2) 4 gold pieces a +0 whip a +0 scale mail (3, -2, Orc:2) 4 gold pieces a +0 hand axe (7, 7, Orc:2) 7 gold pieces a +0 club a +0 scale mail (7, 9, Orc:2) a poisoned dart (8, 7, Orc:2) 8 gold pieces a +0 short sword a +0 scale mail