safid2 Level 1 of the Dungeon [Shop] Lubbanoo's Antique Weapon Shop a +0 dagger (46 gold) a +0 mace (69 gold) a +3 heavy flail (535 gold) a +0 whip (57 gold) a +1 scimitar of freezing (409 gold) a +0 dire flail of protection (184 gold) a +0 dagger (46 gold) a +0 war axe (80 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2244 gold) rF+: It protects you from fire. It cannot be enchanted further. a +4 flail of protection (602 gold) (0, 0, D:1) a +2 dagger of venom (12, -7, D:1) a +0 dagger (14, 19, D:1) a quokka corpse (22, 3, D:1) a +0 spear (33, 13, D:1) a +0 club (34, -4, D:1) a staff of cold (36, 18, D:1) a +0 short sword a stone (39, -24, D:1) a jackal corpse (skeletalised by now) (41, -25, D:1) a jackal corpse (skeletalised by now) (42, -25, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, -14, D:1) a bat skeleton (56, 36, D:1) a +0 spear Level 2 of the Dungeon (2, 1, D:2) a +0 dagger