safid2 Level 1 of the Dungeon (3, 38, D:1) a +0 club a kobold skeleton (3, 39, D:1) a +0 whip (3, 41, D:1) a rat skeleton (6, 18, D:1) a rat skeleton (9, 17, D:1) a +0 leather armour (12, 35, D:1) a bat corpse (skeletalised by now) (16, 4, D:1) a +0 short sword (24, 18, D:1) 5 poisoned darts (32, 37, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (32, 38, D:1) a jackal corpse (skeletalised by now) (34, 4, D:1) a bat skeleton (35, 1, D:1) a +0 club a goblin skeleton (35, 16, D:1) a troll skeleton a merfolk skeleton (36, -2, D:1) a rat skeleton (36, 16, D:1) an elf skeleton (42, 48, D:1) a +0 club (46, -1, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Soeggo's Assorted Antiques a scroll of identify (54 gold) a lightning rod (4/4) (1080 gold) a tin of tremorstones (2/2) (1080 gold) a +0 ring mail (108 gold) a +0 falchion (81 gold) a potion of heal wounds (216 gold) a ring of willpower (675 gold) a box of beasts (1080 gold) a +0 whip (67 gold) (0, 0, D:2) the +1 ring mail "Mynajiu" {Will++ Dex+3} Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, -38, D:2) a +0 dagger (5, -26, D:2) a +0 short sword a kobold corpse (skeletalised by now) (6, -38, D:2) a hobgoblin corpse (skeletalised by now) (8, -26, D:2) a +0 short sword (8, -11, D:2) an adder skeleton (11, -22, D:2) a +0 club (13, 9, D:2) a +0 cloak (13, 21, D:2) a +0 short sword a kobold corpse (skeletalised by now) (20, -37, D:2) a +0 dagger (20, -22, D:2) an adder skeleton (20, -13, D:2) a +0 hand axe (32, 15, D:2) a ball python skeleton (33, 15, D:2) an adder skeleton (33, 16, D:2) an adder corpse (skeletalised by now) (34, 19, D:2) a +0 dagger (44, -9, D:2) a +0 dagger a goblin skeleton (51, 17, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (0, 27, D:3) a bat corpse (skeletalised by now) (1, 15, D:3) a +0 short sword (10, -1, D:3) a +0 club (12, 28, D:3) a +0 whip (14, 1, D:3) a +0 dagger 8 poisoned darts (15, 22, D:3) an orb of mayhem (41, -8, D:3) a +0 scythe a +0 robe (45, 16, D:3) 4 boomerangs (46, -5, D:3) a +0 club (47, -6, D:3) a +0 club (55, -17, D:3) a +0 club (56, -17, D:3) a +0 club a +3 ring mail a +0 whip Level 4 of the Dungeon (2, 0, D:4) a +0 club (3, 0, D:4) a +0 whip (4, 0, D:4) a +0 hand axe a +0 club (5, 0, D:4) 6 boomerangs (12, 18, D:4) a +0 rapier (13, 11, D:4) 2 poisoned darts (19, 29, D:4) a +0 dagger (23, 4, D:4) a +0 dagger (28, 27, D:4) the quill talisman of Xepeumi {Fly rElec rC+ Dex-3} [quill talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). (31, -5, D:4) a +0 dagger (31, 29, D:4) a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (32, 29, D:4) a +0 hand axe a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (1, 5, D:5) a +0 helmet (2, 9, D:5) a +0 club (3, 36, D:5) a +0 ring mail (10, 14, D:5) a +0 mace a +0 leather armour (10, 15, D:5) a +0 short sword a +0 ring mail (10, 16, D:5) a +0 whip (19, -17, D:5) a +0 dagger (22, 35, D:5) 21 gold pieces a +0 giant club (23, 34, D:5) 14 gold pieces