safid2 Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -1, D:1) a jackal corpse (skeletalised by now) (3, -7, D:1) a jackal corpse (skeletalised by now) (9, -1, D:1) 6 silver javelins (10, 21, D:1) a quokka corpse (skeletalised by now) (11, 19, D:1) a +1 short sword of speed a kobold corpse (skeletalised by now) (12, -11, D:1) a jackal corpse (skeletalised by now) (14, 16, D:1) a hobgoblin corpse (skeletalised by now) (15, 16, D:1) a bat corpse (skeletalised by now) (33, -14, D:1) a +0 mace (34, -11, D:1) a +0 dagger a stone (36, 1, D:1) a +0 short sword a kobold corpse (skeletalised by now) (36, 2, D:1) a +0 club a stone (41, 32, D:1) a bat corpse (skeletalised by now) (47, -11, D:1) a rat skeleton (47, -10, D:1) a rat skeleton (48, 16, D:1) a +0 dagger a stone a kobold skeleton (51, 16, D:1) a bat skeleton (54, 7, D:1) an orb of stardust (60, 7, D:1) a +0 arbalest (61, -5, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, -26, D:2) a +0 club (10, -22, D:2) a jackal skeleton a jackal skeleton (11, -2, D:2) a +0 ring mail (14, -43, D:2) a +0 chain mail (15, -54, D:2) a +0 whip (15, -33, D:2) a +2 tower shield (19, -15, D:2) a +0 dagger (20, -21, D:2) a +0 shortbow (46, -17, D:2) a quokka corpse (skeletalised by now) (47, -47, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (50, -11, D:2) a +0 robe (54, -49, D:2) a bat skeleton (60, -12, D:2) a ball python corpse (skeletalised by now) (62, -38, D:2) a +0 robe Level 3 of the Dungeon (4, -2, D:3) a +0 dagger 3 poisoned darts a +0 scythe a +0 robe the human skeleton of Sigmund (6, -8, D:3) a +0 dagger (7, 3, D:3) the felid corpse of Natasha (skeletalised by now) (14, -6, D:3) a +0 short sword (16, 11, D:3) a +2 dagger of protection a kobold corpse (skeletalised by now) (19, -41, D:3) a +0 robe (27, -16, D:3) the felid skeleton of Natasha (28, -22, D:3) a +0 helmet (29, -11, D:3) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (29, 19, D:3) a ball python corpse (skeletalised by now) (35, -35, D:3) a +0 trident (46, -10, D:3) a +0 robe (48, -10, D:3) a +0 dagger of draining Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 hand axe "Veninwod" {heavy, ^Drain rF+ Dex+4} (2220 gold) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Joaciume {+Blink rC+ Dex+4 Slay+4} (6540 gold) [ring of slaying] +Blink: It lets you blink. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +2 whip of Havoc {protect, rC+ rN++ Dex+2} (4170 gold) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the quill talisman of Archut {Fly} (2300 gold) [quill talisman] Fly: It grants you flight. the +11 short sword of Rubbish {distort, rF+++ rC+ rN+ Int-2} (10800 gold) rF+++: It renders you almost immune to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +0 ring mail of the Dice {rElec Will+ Regen+ Slay-3} (1100 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). It cannot be enchanted further. the +0 robe of Parlour Games {*Silence rF++ Regen+ SInv} (2400 gold) *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. the +0 sling of the Eternal Warrior {drain, Int+6 Dex-2} (1810 gold) Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the ring of Fulguration {rElec rF+++ rC- rN+ Stlth+} (6480 gold) [ring of positive energy] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the ring of Dyigheip {rC+ rN+ Slay+3} (4660 gold) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the cold staff of Doemiul {Fly rC+ Str+3 Int+3 Stlth- Ice} (4530 gold) [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. the cold staff "Fivig" {rPois rC++ Str+2 Forge Ice} (5300 gold) [staff of cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. the +0 robe of the Bedazzling Gods {rPois Int+8} (2890 gold) rPois: It protects you from poison. Int+8: It affects your intelligence (+8). It cannot be enchanted further. the ring of Loqarch {Str+3 Int+6} (4930 gold) [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). the +10 sling "Qyomysoj" {heavy, Will+ Int+3} (7160 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 mace of Mung {freeze, rC+ Str+5 Dex-5} (2940 gold) rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +4 arbalest of freezing (3550 gold) the ring of Mistrust {Dex+2 SInv} (2620 gold) [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. the +2 leather armour of Valiance {rN+ Regen+ rCorr Slay-5} (1200 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. the sanguine talisman "Ostrewew" {rPois Will- Str+4} (9600 gold) [sanguine talisman] rPois: It protects you from poison. Will-: It decreases your willpower. Str+4: It affects your strength (+4). (0, 0, D:4) a +0 robe (13, -31, D:4) a +0 leather armour a +0 whip an orc skeleton (14, -29, D:4) a hobgoblin skeleton (17, -19, D:4) a +0 trident (18, -8, D:4) a +0 pair of gloves (26, -27, D:4) a +0 short sword (28, -29, D:4) a +0 spear (28, -28, D:4) a +0 club (28, -27, D:4) a +0 whip (29, -13, D:4) a +0 whip 5 poisoned darts (36, -41, D:4) a parchment of Animate Dead (40, -15, D:4) a +0 sling (50, -8, D:4) a +0 whip (53, -13, D:4) a +2 hat Level 5 of the Dungeon (9, -5, D:5) a +0 robe (21, -2, D:5) a +0 giant club (25, -26, D:5) a +0 dagger a +0 robe a +0 whip a +0 leather armour (26, -26, D:5) a +0 flail a +0 hand axe (27, -22, D:5) a +0 giant spiked club (33, -25, D:5) a +0 falchion (39, -1, D:5) a +0 scale mail (48, -12, D:5) a +0 whip a +0 ring mail (49, -12, D:5) a +0 dagger a +0 robe (49, -11, D:5) a +0 whip a +0 ring mail (50, -11, D:5) a +0 hand axe 2 boomerangs a +0 leather armour (58, -4, D:5) a +5 mace of concussion a +2 robe of cold resistance Level 6 of the Dungeon (1, -3, D:6) a +0 quarterstaff (22, 34, D:6) 4 poisoned darts (23, -24, D:6) a +0 falchion (23, 24, D:6) a +0 hammer (28, -23, D:6) a +0 spear (42, -15, D:6) a +0 ring mail (43, 14, D:6) a +0 dagger (46, -16, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) 21 gold pieces (1, 2, D:7) a +0 whip a +0 short sword a +2 whip of electrocution 2 stones (1, 3, D:7) a +0 short sword (1, 4, D:7) a +0 short sword a curare-tipped dart a +0 club