safid2 Level 1 of the Dungeon (14, 10, D:1) a +0 ring mail (22, -3, D:1) a +0 leather armour (29, 15, D:1) a hobgoblin skeleton (32, 1, D:1) a +0 short sword a kobold skeleton (36, 35, D:1) a +0 dagger (37, 17, D:1) a +0 whip (40, 36, D:1) a rat corpse (skeletalised by now) (42, 28, D:1) a frilled lizard corpse (skeletalised by now) (45, 29, D:1) a +0 dagger (48, 29, D:1) a ball python corpse (skeletalised by now) (52, -1, D:1) 2 poisoned darts (55, 7, D:1) a +0 robe Level 2 of the Dungeon (1, 17, D:2) a parchment of Poisonous Vapours (5, 11, D:2) a +2 dagger of protection (unseen) (6, 10, D:2) a +0 whip (6, 11, D:2) a frilled lizard corpse (27, 18, D:2) a ball python corpse (28, 7, D:2) 2 boomerangs (31, 3, D:2) +0 acid dragon scales (32, -20, D:2) a quokka corpse (32, -19, D:2) a dart slug corpse (32, -2, D:2) a +0 hand axe (32, 5, D:2) a +0 leather armour (33, 2, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (35, 2, D:2) an adder corpse (38, -23, D:2) a +0 dagger a goblin corpse (42, 17, D:2) an adder corpse