safid2 Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (6, 0, D:1) a +0 dagger (15, -13, D:1) a bat corpse (skeletalised by now) (22, 1, D:1) a ball python skeleton (22, 2, D:1) a rat skeleton (23, 2, D:1) a ball python skeleton (24, 3, D:1) a +0 club (25, -20, D:1) a hobgoblin corpse (skeletalised by now) (25, 10, D:1) a +0 dagger 6 atropa-tipped darts a rat skeleton a goblin skeleton (25, 13, D:1) a +0 devious dagger (27, 14, D:1) a +0 club (34, -5, D:1) a frilled lizard corpse (skeletalised by now) (35, -5, D:1) a rat corpse (skeletalised by now) (45, 9, D:1) a +0 club (53, 16, D:1) a +0 dagger (54, -14, D:1) 2 poisoned darts (54, 16, D:1) a +0 club a kobold corpse (skeletalised by now) (56, 0, D:1) a +0 robe (62, -6, D:1) a bat corpse (skeletalised by now) (63, -6, D:1) a +0 club (64, -4, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Guicargh's Antique Armour Boutique a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +2 ring mail of fire resistance (441 gold) a +0 leather armour (42 gold) a +0 robe (18 gold) a +0 leather armour of fire resistance (189 gold) a +0 robe (18 gold) a +0 chain mail (126 gold) (5, 21, D:2) the +2 helmet "Emecohedd" {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (14, 4, D:2) a +0 club an adder skeleton (15, 19, D:2) a ball python corpse (skeletalised by now) (17, -11, D:2) a +0 cloak (26, -6, D:2) a ball python skeleton (26, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (29, 6, D:2) a staff of earth (37, 1, D:2) a frilled lizard skeleton (37, 27, D:2) a +0 ring mail (45, -12, D:2) a +0 hammer (52, 0, D:2) an adder corpse (skeletalised by now) (59, 21, D:2) a +0 spear Level 3 of the Dungeon (9, -17, D:3) a +0 hand axe (10, -11, D:3) a +0 dagger an orc skeleton (13, -41, D:3) a +0 dagger (14, -1, D:3) a +0 leather armour (16, -33, D:3) a +0 short sword a kobold corpse (skeletalised by now) (18, -28, D:3) a scarf of repulsion (23, -30, D:3) a quill talisman (24, -30, D:3) a +0 helmet (32, -8, D:3) a +0 pair of boots (32, -1, D:3) a +0 club a goblin skeleton (33, -1, D:3) a +0 club a +0 sling (36, 10, D:3) 11 gold pieces a potion of cancellation (36, 11, D:3) the scarab talisman of the Valley of Death {-Tele rPois rC+ Dex+3} [scarab talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (unseen) (36, 12, D:3) a potion of curing (36, 15, D:3) a +0 plate armour (37, 0, D:3) an adder skeleton (37, 10, D:3) a +0 dagger (37, 11, D:3) a scroll of poison (37, 12, D:3) 19 gold pieces (38, 7, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (38, 10, D:3) a +0 scale mail (38, 11, D:3) 6 gold pieces (38, 12, D:3) a potion of moonshine (39, 8, D:3) a +0 ring mail (44, -10, D:3) 6 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 leather armour a goblin corpse (skeletalised by now) (5, 9, D:4) a +0 short sword (5, 21, D:4) a black bear corpse (skeletalised by now) (16, 19, D:4) a ball python corpse (skeletalised by now) (18, 18, D:4) a +0 whip (20, 21, D:4) a +0 rapier (21, 1, D:4) a parchment of Searing Ray (29, -6, D:4) a ball python skeleton (29, 14, D:4) a +0 dagger a goblin corpse (skeletalised by now) (35, -2, D:4) a +0 whip a kobold corpse (skeletalised by now) (39, 0, D:4) a quokka skeleton (42, 31, D:4) a +0 dagger an orc corpse (skeletalised by now) (49, 16, D:4) a +0 mace (49, 18, D:4) a +0 falchion (51, 16, D:4) a +0 spear (51, 18, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a water moccasin corpse (skeletalised by now) (2, 27, D:5) a hound corpse (skeletalised by now) (4, 37, D:5) a +0 dagger (7, 16, D:5) a +0 ring mail (45, 40, D:5) an adder skeleton (47, 41, D:5) a quokka corpse (skeletalised by now) (55, 6, D:5) a +0 club a +0 flail a +0 flail a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Inooq's General Store a wand of charming (3) (108 gold) a parchment of Haunt (492 gold) a wellspring talisman (187 gold) a phantom mirror (600 gold) a potion of haste (150 gold) a +2 halberd of venom (252 gold) (0, 0, D:6) a +0 flail a +0 robe a +0 dagger (0, 2, D:6) a +0 leather armour a +0 mace (1, 1, D:6) a +0 mace a +1 dagger of freezing (2, 1, D:6) a +0 scale mail a +0 hand axe of sundering a +0 ring mail a +0 dagger (4, 1, D:6) a +0 ring mail a +1 dagger of electrocution a +0 leather armour a +0 dagger a +0 leather armour a +0 whip (5, -27, D:6) a +0 robe (5, 1, D:6) a +0 hand axe (6, 1, D:6) a +0 flail (10, -24, D:6) the inkwell talisman of the Indigo Skies {Fly rCorr Int-4} [inkwell talisman] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (13, -2, D:6) a scarab talisman (14, -12, D:6) a +0 morningstar (15, -12, D:6) a +0 whip (17, -12, D:6) 5 poisoned darts a +2 short sword of electrocution a +0 dagger a curare-tipped dart a +0 whip (18, -23, D:6) a +0 club 5 stones (18, -13, D:6) a +5 dagger of protection a stone a +0 whip (18, -12, D:6) 3 stones a +0 short sword (19, -14, D:6) a +0 dagger a +0 club (19, 6, D:6) a +0 club (20, -15, D:6) a +0 dagger a +0 whip (20, -14, D:6) a stone a +0 dagger of draining a +0 scale mail a +0 club (21, -15, D:6) a +0 whip (22, 6, D:6) a +0 dagger a +0 chain mail (24, -18, D:6) a +0 scale mail (24, -13, D:6) a +0 ring mail (24, 6, D:6) a +0 dagger a +0 robe a +0 flail a +0 chain mail (25, 6, D:6) a +0 dagger a +0 leather armour (32, -2, D:6) a +0 long sword (43, -8, D:6) a parchment of Sigil of Binding (44, -31, D:6) a +0 whip a +0 club a +0 chain mail a +0 whip a +0 short sword 3 boomerangs a +0 ring mail (44, -27, D:6) 4 large rocks (51, -25, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +2 great sword a +0 robe (0, 2, D:7) a +1 scimitar a +0 robe a +0 dagger a +0 robe a +5 war axe a +0 robe a +2 dagger a +0 robe (3, -39, D:7) a +0 war axe a +0 ring mail (9, -40, D:7) a +0 hand axe a +0 mace a +0 chain mail (15, -7, D:7) a +1 battleaxe a +0 robe (15, -6, D:7) a +0 flail a +0 robe (16, -6, D:7) a +2 great sword a +0 robe (17, -7, D:7) a +0 spear a +0 robe (21, -26, D:7) a +0 club (21, -24, D:7) a +0 dagger a +0 robe a +0 giant spiked club (23, -25, D:7) a +0 flail a +0 club a +0 spear a +0 ring mail a +0 kite shield (25, -25, D:7) a +0 flail (32, 19, D:7) 4 scrolls of torment (38, -47, D:7) a +0 dagger a +0 robe (44, -18, D:7) a +0 club a +0 leather armour (46, -18, D:7) a +0 flail (53, 3, D:7) a +0 flail a +0 leather armour (54, 2, D:7) a +0 spear (55, 1, D:7) a +3 dagger a +2 robe (56, 1, D:7) a +0 club a +0 club a +0 leather armour (56, 2, D:7) a +2 short sword of protection a +0 scale mail a +0 club a +0 ring mail a +0 flail (60, 0, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) 6 javelins (6, -8, D:8) a +0 whip (10, 3, D:8) a +0 dagger a +0 robe a +0 club (10, 4, D:8) a +0 whip a +0 whip (12, -2, D:8) a +0 robe a +0 long sword a +2 ring mail of poison resistance a +0 quarterstaff a +2 sling of freezing (14, -20, D:8) a +0 morningstar a +0 ring mail a +0 buckler (17, -27, D:8) a +0 hand axe (18, 11, D:8) a +1 whip of holy wrath (20, -9, D:8) a +0 spear (23, 0, D:8) a +0 flail (28, -19, D:8) a +0 ring mail (28, -2, D:8) a +0 robe a +4 war axe (29, -2, D:8) a +0 robe a +3 dire flail (30, -2, D:8) a +0 robe a +1 dagger (33, -5, D:8) a +0 dagger (36, -12, D:8) a +0 shortbow (36, -8, D:8) a +0 short sword (37, -11, D:8) a scroll of torment (42, 12, D:8) the +7 spear "Tov Cyug" {entangle, rElec rC+++ Will- Int+3} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, 5, D:8) a +0 whip of freezing a +0 robe (43, 7, D:8) a quill talisman (44, 2, D:8) a +5 ring of evasion a +1 scimitar of flaming (49, -9, D:8) a spore talisman Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 short sword a +0 chain mail a +0 trident a +0 leather armour (0, 7, D:9) a +0 robe (2, -1, D:9) a +0 club a +0 leather armour (3, -9, D:9) a +0 dagger (4, -32, D:9) a +0 dagger a +0 robe (5, -40, D:9) a +0 rapier (14, -27, D:9) a +4 hand axe a +0 robe (14, -26, D:9) a +0 short sword a +0 leather armour a +0 falchion a +0 glaive a +0 plate armour a +4 spear of freezing a +0 robe a +0 battleaxe a +0 robe (15, -27, D:9) a +5 spear a +0 robe (15, -7, D:9) a staff of alchemy a +0 robe (16, -27, D:9) a +0 great sword a +0 robe (20, -9, D:9) a +0 dagger (28, -41, D:9) a +0 hand axe (29, -39, D:9) a wand of roots (2) (30, -40, D:9) a parchment of Construct Spike Launcher (31, -33, D:9) a parchment of Petrify (33, -37, D:9) 10 gold pieces (35, -34, D:9) a +0 spear (36, -35, D:9) a +0 robe (48, -9, D:9) a +0 quarterstaff (49, -20, D:9) a +0 leather armour Level 10 of the Dungeon (12, 31, D:10) a +0 club a +0 chain mail (13, 28, D:10) a +2 hand axe of flaming a +0 ring mail (13, 29, D:10) a +0 dagger (13, 31, D:10) a +0 dagger a +0 robe (13, 33, D:10) a +2 whip of electrocution a +0 mace a +0 hand axe a boomerang a +0 dagger (14, 15, D:10) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (14, 30, D:10) a +0 whip (14, 31, D:10) a +0 short sword a +0 leather armour (14, 33, D:10) a +0 hand axe a +0 plate armour a +0 dagger (15, 30, D:10) a +0 trident a +0 chain mail (16, 30, D:10) a +0 flail a +0 club (16, 35, D:10) 5 poisoned darts (17, 30, D:10) a +0 short sword a +0 scale mail (18, 30, D:10) a +0 mace a +0 scale mail a +0 mace (19, 28, D:10) a +0 whip a +0 whip (19, 30, D:10) a +0 dagger a +0 chain mail (20, 29, D:10) a +0 whip a boomerang a +0 club a +0 hand axe a +0 leather armour a +0 devious dagger a +0 war axe a +0 chain mail a +0 falchion a +0 ring mail a +0 flail a +0 club a +0 club (20, 30, D:10) a +2 hand axe of venom a +0 dagger a +0 robe (31, 44, D:10) a +0 club (32, 9, D:10) a +0 dagger (32, 42, D:10) 6 poisoned darts a +0 dagger (33, 42, D:10) 6 poisoned darts a +0 dagger 2 stones a +0 short sword (33, 43, D:10) a +0 robe a +0 dagger a +0 whip (34, 6, D:10) a +0 partisan a +0 plate armour (34, 7, D:10) a +0 mace (34, 39, D:10) a parchment of Blink (35, 5, D:10) a +0 flail (35, 6, D:10) a +0 hand axe a +0 chain mail a +2 dagger of holy wrath (54, 1, D:10) a +0 dagger a +0 robe a +0 whip (56, 3, D:10) a +0 short sword a +0 plate armour (66, 8, D:10) 3 large rocks Level 11 of the Dungeon (8, 1, D:11) a +0 flail (11, 2, D:11) a +0 mace (20, 23, D:11) 16 gold pieces a +0 falchion a +0 dagger a +0 leather armour a +0 battleaxe a +0 plate armour (20, 24, D:11) 7 gold pieces a +0 hand axe 3 poisoned darts a +0 leather armour (21, 24, D:11) 7 gold pieces a +0 whip (26, 16, D:11) 3 large rocks (27, 19, D:11) a +0 dagger a +0 robe the Ecumenical Temple