saiwdvywvf the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +3 heavy halberd (61, 16, D) the +6 great sword of Atupir {drain, *Slow Will+ Dex+4} Dex+4: It affects your dexterity (+4). Will+: It increases your willpower. *Slow: It may slow you when you take damage. (62, 0, D) a +2 leather armour of positive energy (62, 17, D) a swamp drake corpse a rime drake corpse (62, 27, D) a +0 great sword of holy wrath (63, 0, D) a staff of alchemy (63, 8, D) the +0 spear of the Sky {freeze, SInv} SInv: It lets you see invisible. (63, 16, D) a +5 broad axe of venom (64, 16, D) a +2 falchion of flaming (unseen) (64, 17, D) a staff of earth (unseen) (64, 26, D) +1 pearl dragon scales (64, 27, D) a +0 shortbow of flaming (unseen) (65, 26, D) a maw talisman (67, 0, D) a +3 ring mail of fire resistance (unseen) (67, 42, D) a +0 whip a +0 war axe a draconian corpse (68, 0, D) a staff of air (68, 43, D) a +0 hand axe a draconian corpse (69, 36, D) a staff of air (unseen) (70, 10, D) a +1 trident of protection a boomerang (70, 11, D) a +0 trident 2 boomerangs (70, 36, D) a +2 glaive of protection (70, 37, D) a +2 long sword of holy wrath (unseen) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a dragon-blood talisman (71, 26, D) a +4 antimagic sling (71, 36, D) a +0 broad axe of venom (unseen) (71, 37, D) a +0 dagger of venom (unseen) (72, 9, D) a +4 dagger of speed (72, 10, D) a +0 trident a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 16, D) the +10 short sword of the Inviting Queen {heavy, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (72, 17, D) the +0 halberd "Qaga" {elec, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (72, 27, D) the +7 chain mail of Obeivula {Harm} Harm: It increases damage dealt and taken. (72, 36, D) a scroll of brand weapon (72, 37, D) a staff of alchemy (unseen) (73, 1, D) the +4 ring mail "Utexzeda" {Rampage Regen+} Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (73, 16, D) a +0 trident a merfolk corpse (73, 17, D) a staff of conjuration (unseen) (73, 27, D) a +2 great sword of distortion (73, 36, D) a +1 war axe of freezing (unseen) (73, 37, D) a staff of alchemy (unseen) (74, 17, D) a +0 trident a boomerang a +0 shortbow (74, 18, D) 5 large rocks (74, 19, D) a +0 trident (75, 1, D) a +3 battleaxe of freezing a wolf corpse (skeletalised by now) (75, 15, D) a +0 orcbow a throwing net a centaur corpse