saiwdvywvf the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 36, D) a staff of earth (unseen) (59, 37, D) the +5 kite shield of Nieciohoock {Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (59, 41, D) a culicivora corpse a wolf spider corpse (60, 36, D) 4 scrolls of enchant armour (60, 37, D) the ring "Oteufum" {Ice rPois rN+ Int+3} [ring of ice] Ice: It enhances your ice magic. Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (61, 0, D) a +4 long sword of holy wrath (unseen) (61, 8, D) the +3 trident of a treasure trove {pain, rPois Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (61, 16, D) a staff of cold (61, 36, D) a wand of digging (4) (61, 37, D) Great Wizards, Vol. VII (61, 41, D) a steelbarb worm corpse a redback corpse a hornet corpse (61, 42, D) a +6 antimagic triple sword (62, 0, D) Nuwnihuf's Guidebook on Spectres and Conduction Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Static Discharge Conjuration/Air 2 c - Grave Claw Necromancy 2 d - Swiftness Air 3 Trog disapproves of the use of such an item. (62, 1, D) a +1 short sword of venom (62, 8, D) a +2 flail of protection (62, 9, D) the +1 spear of the Muttering Gods {spect, *Noise Will+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. (62, 16, D) a ring of poison resistance (62, 26, D) a +1 great mace of protection (62, 29, D) a jumping spider corpse a scorpion corpse (62, 30, D) a scorpion corpse (62, 31, D) a wolf spider corpse (62, 36, D) an amulet of magic regeneration (62, 37, D) a staff of conjuration (unseen) (63, 8, D) a +0 pair of boots of stealth (63, 17, D) a book of the Earth (63, 21, D) a +2 triple sword of flaming (63, 26, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (63, 27, D) the Unrestrained Analects (63, 30, D) a wolf spider corpse (63, 31, D) a +1 heavy triple sword (63, 36, D) a +3 dagger of speed (unseen) (63, 37, D) a staff of fire (unseen) (64, 16, D) the Opusculum on the Volcano Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Magnavolt Earth/Air 7 Trog disapproves of the use of such an item. (unseen) (64, 17, D) a staff of air (unseen) (64, 19, D) a water moccasin corpse (64, 20, D) a cane toad corpse (64, 27, D) a staff of air (unseen) (65, 26, D) a +2 plate armour of fire resistance (67, 0, D) a staff of fire (67, 3, D) a +0 scimitar (68, 3, D) a +0 mace (68, 4, D) a +0 club (69, 36, D) a +1 ring mail of cold resistance (70, 8, D) a +2 ring mail of fire resistance (70, 9, D) an amulet of the acrobat (70, 11, D) a ball python corpse (skeletalised by now) (70, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 37, D) a staff of air (unseen) (71, 8, D) a staff of air (71, 10, D) a ball python corpse (skeletalised by now) (71, 16, D) a +1 dagger of speed (71, 17, D) a +1 heavy trident (71, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 26, D) a +6 vampiric trident (71, 27, D) a staff of fire (71, 30, D) a +0 mace a draconian corpse (skeletalised by now) (71, 31, D) a +0 short sword (71, 32, D) a +0 short sword a draconian corpse (skeletalised by now) (71, 37, D) a +1 heavy broad axe (71, 40, D) a +0 short sword an elf corpse (71, 41, D) a +4 long sword of flaming (72, 9, D) the Quarto of Unstable Spelunking Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (72, 17, D) a +3 falchion of holy wrath (72, 19, D) a +0 trident a boomerang (72, 21, D) a +0 orcbow (72, 31, D) a +0 flail (still there?) a +1 great sword of flaming (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 37, D) a book of Callings (73, 1, D) the +8 sling of the Lonely Spines {freeze, rElec rF+ Int+6} Int+6: It affects your intelligence (+6). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (73, 2, D) a +0 short sword (73, 16, D) a +1 spear of venom (unseen) (73, 17, D) a staff of cold (unseen) (73, 19, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (73, 20, D) a +0 trident a boomerang (73, 31, D) a +1 short sword of holy wrath (still there?) a green draconian corpse (skeletalised by now) (still there?) (73, 37, D) a book of Burglary (74, 2, D) a +0 mace