Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8219134440803854635 56 samKluch the Apothecary (level 3, 0/26 HPs) Began as a Merfolk Alchemist on July 19, 2024. Slain by a gnoll ... wielding a +0 club (1 damage) ... on level 2 of the Dungeon. The game lasted 00:18:06 (1310 turns). samKluch the Apothecary (Merfolk Alchemist) Turns: 1310, Time: 00:18:07 Health: 0/26 AC: 15 Str: 10 XL: 3 Next: 97% Magic: 6/6 EV: 5 Int: 14 God: Gold: 2 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . q - +4 dagger (protect) rCold . . . (no shield) rNeg . . . j - +0 chain mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: under a protective aura, attractive, enlightened, flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +0 whip c - a +0 hand axe q - a +4 dagger of protection (weapon) Armour f - a +0 leather armour j - a +0 chain mail (worn) Scrolls g - a scroll of identify {unknown} p - a scroll of blinking {unknown} Potions b - a potion of magic Skills: + Level 1.2 Fighting + Level 0.8 Axes + Level 0.1 Throwing + Level 0.5 Armour + Level 3.1 Dodging + Level 2.3 Stealth + Level 2.1 Spellcasting + Level 0.8 Conjurations + Level 4.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 98% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 99% 2 Magic Dart Conj 12% 1d3 100% 1 Searing Ray Conj 6% 2d4 100% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 100% 3 Fulminant Prism Conj/Alch 4% 3d5 100% 4 Olgreb's Toxic Radiance Alch 15% N/A 100% 4 Sticky Flame Fire/Alch 8% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. The gnoll completely misses you. You hit the gnoll. Your weapon exudes an aura of protection. The gnoll is heavily wounded. The gnoll hits you but does no damage. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you but does no damage. x2 Okay, then. Okay, then. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll is attracted toward you. You hit the gnoll but do no damage. Your weapon exudes an aura of protection. The gnoll is heavily wounded. The gnoll hits you but does no damage. x2 You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. You die... #................## #.........)........ #.............#.... #...##.......##..#. #.........†......# #...#..........### #...#.........## .^.###...#.........#### .......@gg§............ ...########.......##### ##..!..## ###...# #...# ##### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 ball pythons An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 8 jackals 3 quokkas A bat (D:2) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | samKluch the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 405 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1041 | D:2 | Reached XP level 3. HP: 17/25 MP: 6/6 1153 | D:2 | Reached skill level 1 in Fighting 1310 | D:2 | HP: 1/26 [gnoll/+0 spear (5)] 1310 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic, minmay_misc_feat_alley D:2: layout_rooms, serial_shops, shop, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Fighting | 1 | 1.2 Axes | | 0.8 Throwing | | 0.1 Armour | | 0.5 Stealth | | 2.3 Spellcasting | | 2.1 Conjurations | | 0.8 Alchemy | | 4.8 Action || total ---------------------------++------- Melee: Hand axe || 87 Punch || 1 Dagger || 23 Throw: Stone || 22 Cast: Sting || 4 Use: Potion || 2 Armour: Robe || 6 Leather armour || 3 Chain mail || 157 Dodge: Dodged || 45