Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 3661820424145747356 61 sand55 the Vexing (level 4, -1/29 HPs) Began as a Poltergeist Hexslinger on Nov 12, 2025. Slain by Terence ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon on Nov 20, 2025. The game lasted 00:14:34 (1674 turns). sand55 the Vexing (Poltergeist Hexslinger) Turns: 1674, Time: 00:14:34 Health: -1/29 AC: 8 Str: 4 XL: 4 Next: 7% Magic: 3/5 EV: 12 Int: 15 God: Gold: 37 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ e - +0 helmet rElec . i - +0 pair of gloves rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, flying, trickster (+4 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) e - a +0 helmet (haunted) i - a +0 pair of gloves (haunted) Scrolls b - a scroll of poison h - a scroll of identify {unknown} Potions d - a potion of resistance {unknown} g - 2 potions of haste {unknown} Skills: + Level 1.6 Fighting + Level 2.4 Ranged Weapons + Level 2.3 Dodging * Level 2.2 Stealth + Level 1.1 Spellcasting * Level 4.9 Hexes + Level 0.8 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Mercury Arrow Conj/Alch 0% 2d5 36% 2 Launch Clockwork Bee Frge 0% N/A 58% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Eringya's Surprising Cr Summ 0% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 68% to hit) You shoot a sling bullet. The sling bullet barely misses Terence. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 68% to hit) You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you with a +0 flail! You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and bonks Terence with his +0 flail. Terence is severely wounded. Terence hits you with a +0 flail. x2 * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence seems less drained. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. A giggling sprite leaps out and makes Terence trip over his own feet. Terence is almost dead. The jinxing sprites lose interest in you. Terence hits you with a +0 flail. You die... Terence says, "Finally, peace and quiet." #.... #+###.# #....#######...#.##### #................#... #..................# #.................# ####### #.............>..# #...... #................####...... #........@@......'.##...... #................#.†'...... #....#####+##########...... #### #.................. #.................. #...............[.. ######.###########....) #.......# #####. #.#.#.#.# #####. You could see Terence (very drained). Vanquished Creatures An iguana (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 7 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats 5 endoplasms 3 frilled lizards 3 goblins (D:1) 2 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sand55 the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 303 | D:1 | Reached skill level 1 in Fighting 391 | D:1 | Reached skill level 1 in Stealth 391 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 394 | D:1 | Learned a level 2 spell: Jinxbite 775 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/4 1421 | D:2 | Reached XP level 4. HP: 28/28 MP: 5/5 1657 | D:2 | Noticed Terence 1674 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_a, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Stealth | 1 2 | 2.2 Ranged Weapons | 2 | 2.4 Dodging | | 2.3 Spellcasting | | 1.1 Hexes | | 4.9 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 82 | 20 || 102 Cast: Jinxbite | 2 | 1 || 3 Armour: Skin | 33 | 9 || 42 Dodge: Dodged | 34 | 3 || 37