Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 5106313188780238 20 santi the Conjurer (level 2, 0/6 HPs) Began as a Draconian Conjurer on Mar 28, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:18:18 (1525 turns). santi the Conjurer (Draconian Conjurer) Turns: 1525, Time: 00:18:19 Health: 0/6 AC: 4 Str: 9 XL: 2 Next: 58% Magic: 5/5 EV: 14 Int: 18 God: Gold: 53 SH: 0 Dex: 7 Spells: 1/5 levels left rFire x . . d - melded +0 dagger rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: flux-form, enlightened, flying, glowing, invisible (but backlit and visible) A: contaminating, reduced hp, glow, AC +4, unfitting armour, cold-blooded, clumsy 1, heat vulnerability 1 a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons d - a +0 dagger (melded) e - a +0 short sword j - a +0 spear Armour f - a +0 leather armour Jewellery h - an amulet of guardian spirit Talismans g - a flux talisman (active) Scrolls c - a scroll of teleportation m - a scroll of identify Potions a - 2 potions of magic b - a potion of curing k - a potion of mutation (quivered) Skills: + Level 0.4 Short Blades + Level 1.9 Dodging + Level 1.8 Stealth + Level 0.9 Unarmed Combat + Level 2.0 Spellcasting + Level 4.4 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Soul Splinter Necr 4% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 1% 2d6 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Martyr's Knell Necr/Summ 1% N/A 87% 4 Curse of Agony Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are clumsy. (Dex -2) You are vulnerable to heat. (rF-) Message History l - a fuming silvery potion Okay, then. Unknown command. Unknown command. Found a scroll of identify. m - a scroll of identify It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You reach down and open the door. There is an open door here. It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel vulnerable to heat. Okay, then. It was a potion of invisibility. You become transparent, but the glow from your form prevents you from becoming completely invisible. You reach down and open the door. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You barely miss the goblin. You barely miss the goblin. You tail-slap the goblin. The goblin is moderately wounded. The goblin closely misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin misses you. You closely miss the goblin. The goblin is moderately wounded. The goblin hits you but does no damage. You completely miss the goblin. The goblin barely misses you. You barely miss the goblin. The goblin hits you with a +0 club. You hit the goblin. The goblin begins to glow. The goblin is moderately wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. Ouch! That really hurt! You die... .#### #.# #.# #.# #####'# +.....# #.###.# #.# #.# #.###.# #p....+ #g##### ... ....# ..#.## #..#.# #..#.# .. ..# You could see a goblin (contam). Vanquished Creatures 3 dart slugs (D:1) 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santi the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 398 | D:1 | Reached XP level 2. HP: 16/20 MP: 5/5 743 | D:1 | Learned a level 2 spell: Searing Ray 941 | D:1 | Learned a level 1 spell: Soul Splinter 1513 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1513 | D:2 | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 1525 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic D:2: minmay_door_path, layout_loops_ring, minmay_misc_feat_encased, dreamdust_wishing_well Action || total ---------------------------++------- Melee: Dagger || 58 Unarmed || 51 Tailslap || 15 Use: Scroll || 2 Potion || 4 Armour: Skin || 56 Dodge: Dodged || 58 Form: Flux || 2 || 1