Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11232936349014384611 7 santi the Magician (level 2, 0/17 HPs) Began as an Octopode Hedge Wizard on July 28, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (343 turns). santi the Magician (Octopode Hedge Wizard) Turns: 343, Time: 00:01:56 Health: 0/17 AC: 1 Str: 9 XL: 2 Next: 4% Magic: 0/6 EV: 12 Int: 16 God: Gold: 13 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) f - a +0 sling Armour b - a +0 hat (worn) d - a +0 ring mail Scrolls e - a scroll of vulnerability {unknown} g - a scroll of identify {unknown} Potions c - a potion of magic Talismans h - the scarab talisman of the Hidden Vale {*Silence rPois MP+4 Int-4} (You found it on level 1 of the Dungeon) [scarab talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Int-4: It affects your intelligence (-4). Skills: + Level 2.0 Dodging + Level 2.8 Stealth + Level 3.2 Spellcasting + Level 2.2 Conjurations + Level 1.0 Summonings + Level 1.0 Necromancy + Level 1.0 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 19% 2 Call Imp Summ 10% N/A 19% 2 Grave Claw Necr 10% 2d7 19% 2 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. Your magical contamination has completely faded away. The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. x2 The jackal misses you. The jackal attacks as it pursues you! The jackal misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. You die... #.. .........##..##....... #.# ........###.##....... #.# .........#.##.####.. #.# #............# #.# #h# #.......#.#### #.# #.# #...>....# #.# ##.## #....##..# #.# #...###### #.#####..# #.. #.#..r...# #@##.....# ### #...#.##.####h##.##.#...... ##.##....r..Sh...##.#.#.##. #. ####.####.......#.# # #. #.# #########.# #. ..# ## #### You could see 2 jackals and a ball python. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A bat (D:1) 6 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santi the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 283 | D:1 | Identified the scarab talisman of the Hidden Vale {*Silence | rPois MP+4 Int-4} 325 | D:1 | Reached XP level 2. HP: 11/17 MP: 1/6 343 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_cross Action || total ---------------------------++------- Melee: Dagger || 10 Constrict || 3 Tentacles || 1 Cast: Magic Dart || 11 Armour: Skin || 15 Dodge: Dodged || 21