Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 14968688438653705354 4 santi the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Aug 3, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (94 turns). santi the Conjurer (Octopode Conjurer) Turns: 94, Time: 00:00:37 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 1/3 EV: 12 Int: 20 God: Gold: 4 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} Potions a - a potion of magic Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the quokka. The jackal pauses to sniff the ground. The jackal closely misses you. The quokka bites you. You tentacle-slap the quokka but do no damage. The quokka is heavily wounded. You constrict the quokka. The jackal barely misses you. The quokka closely misses you. You tentacle-slap the quokka but do no damage. The quokka is severely wounded. You constrict the quokka. You kill the quokka! The jackal bites you. The jackal barely misses you. The jackal barely misses you. There is a stone staircase leading down, spattered with blood here. You see here a quokka corpse. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal closely misses you. The jackal misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal misses you. The goblin closely misses you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. You squeeze the jackal, but do no damage. The jackal completely misses you. The goblin barely misses you. You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The goblin misses you. You tentacle-slap the jackal. You grab the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. You die... #....###.... #######....#...... #......>.....##.#. #........#.####.#. #..(....##.# ###. # #......###.# ## #.##.#...## #.# #....#...# #.# #..h@#..†# #.# .......g.......... ###.....#...... .............## ......... #.... ♣#.....$.# .#.. ♣......## . . ♣♣#..... . You could see a jackal and a goblin. Vanquished Creatures An endoplasm (D:1) A jackal (D:1) A quokka (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santi the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 94 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_rooms, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_clump_double, infiniplex_forest_lined_3, infiniplex_forest_side_room, infiniplex_forest_join, infiniplex_forest_clump_diagonal, infiniplex_forest_end_double Action || total ---------------------------++------- Melee: Unarmed || 17 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 5 Armour: Skin || 9 Dodge: Dodged || 21