Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2055742192516111660 18 santi the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Aug 11, 2025. Slain by Terence ... wielding a +0 falchion (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (736 turns). santi the Conjurer (Deep Elf Conjurer) Turns: 736, Time: 00:02:19 Health: -3/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 8/8 EV: 11 Int: 22 God: Gold: 91 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +0 short sword (weapon) Armour a - a +0 robe (worn) k - a +0 leather armour Scrolls d - a scroll of fear {unknown} h - a scroll of identify {unknown} j - a scroll of noise {unknown} l - 2 scrolls of poison {unknown} Potions c - a potion of moonshine {unknown} i - a potion of berserk rage {unknown} Talismans f - an inkwell talisman Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 falchion! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You completely miss Terence. Terence is severely wounded. Terence hits you with a +0 falchion. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence closely misses you. Magic courses through your body. Terence hits you with a +0 falchion. You die... Terence says, "And stay out!" ## #. #.######## #.[...$... #......... #.@@# #...# #...# #.<.# #...# #...# #...# #..)# #.[.. You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 3 goblins 2 kobolds (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 310 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:1 | Reached skill level 5 in Conjurations 724 | D:2 | Noticed Terence 736 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_corner_a, chequers_hall_statues_wall_a, corexii_hall_statues_s, serial_park_tiny_2 D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Short sword || 4 Cast: Magic Dart || 31 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 4