Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11926488470465850219, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name santiago -rc /dgldir/rcfiles/crawl-git/santiago.rc -macro /dgldir/rcfiles/crawl-git/santiago.macro -morgue /dgldir/morgue/santiago/ -webtiles-socket /crawl-master/webserver/sockets/santiago:2025-03-26.01:45:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5f3b969efcde]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x43a) [0x5f3b969fddea]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1fa) [0x5f3b969f01ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x726b5be42910]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0xd) [0x5f3b96e2ab6d]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xd0) [0x5f3b96b2b070]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x541) [0x5f3b9701c421]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x50b) [0x5f3b96b8c84b]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x255) [0x5f3b96b95ee5]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x65c59d) [0x5f3b96b9659d]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x28) [0x5f3b96b96828]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xd25) [0x5f3b97000495]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb9) [0x5f3b97002359]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x5f3b96a1afd6]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x39) [0x5f3b96a1aa59]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xc41cfe) [0x5f3b9717bcfe]: /usr/games/crawl-git-2ccf60101c(+0xc42695) [0x5f3b9717c695]: /usr/games/crawl-git-2ccf60101c(main+0x1f7) [0x5f3b96927df7]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x726b5be280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x726b5be28189]: /usr/games/crawl-git-2ccf60101c(_start+0x25) [0x5f3b969287f5]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000726b5bf0fbf7 in __GI___wait4 (pid=2817115, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000726b5bf0fbf7 in __GI___wait4 (pid=2817115, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005f3b969f038c in call_gdb (file=0x726b5bfff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2816097\000\000\000\000\000" #2 0x00005f3b969fde08 in do_crash_dump () at dbg-asrt.cc:673 t = 1742954828 dir = "/dgldir/morgue/santiago/" name = "/dgldir/morgue/santiago/crash-santiago-20250326-020708.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x726b5bfff6c0 <_IO_2_1_stderr_> #3 0x00005f3b969f01ba in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005f3b96e2ab6d in mons_offers_beogh_conversion (mon=...) at mon-util.cc:879 No locals. #6 mons_offers_beogh_conversion_now (mon=...) at mon-util.cc:886 No locals. #7 0x00005f3b96b2b070 in can_convert_to_beogh () at god-abil.cc:2450 m = __for_range = @0x7ffc3f23abb0: {center = {x = 48, y = 43}, _los = LOS_NO_TRANS, viewer = 0x0, i = 1, max = -1, begin_point = 1} __for_begin = {center = {x = 48, y = 43}, _los = LOS_NO_TRANS, viewer = 0x0, i = 1, max = -1, begin_point = 1} __for_end = {center = {x = 48, y = 43}, _los = LOS_NO_TRANS, viewer = 0x0, i = 0, max = -1, begin_point = 1} #8 0x00005f3b9701c421 in fill_status_info (status=status@entry=219, inf=...) at status.cc:552 found = #9 0x00005f3b96b8c84b in scorefile_entry::init (this=this@entry=0x7ffc3f23aff0, dt=dt@entry=0) at hiscores.cc:1736 i = 219 base_score = true inf = {light_colour = 0, light_text = "", short_text = "", long_text = ""} p = {first = CACT_MELEE, second = 0} maxlev = #10 0x00005f3b96b95ee5 in scorefile_entry::scorefile_entry (this=0x7ffc3f23aff0, dam=, dsource=, dtype=, aux=, death_cause_only=, dsource_name=0x0, dt=0) at hiscores.cc:707 No locals. #11 0x00005f3b96b9659d in _xlog_status (status=status@entry=0x5f3b971b7b0b "active") at hiscores.cc:3218 se = {raw_line = "", version = "0.33-a0", save_rcs_version = "", save_tag_version = "34.292", tiles = 1 '\001', points = 3075, name = "santiago", race = 35, job = 14, race_class_name = "GrEE", lvl = 9 '\t', best_skill = SK_EARTH_MAGIC, best_skill_lvl = 9 '\t', title = "Geomancer", death_type = 7, death_source = 0, death_source_name = "", death_source_flags = std::set with 0 elements, auxkilldata = "unknown source", indirectkiller = "", killerpath = "", last_banisher = "", dlvl = 0 '\000', absdepth = 1, branch = BRANCH_DUNGEON, map = "", mapdesc = "", killer_map = "", final_hp = -1, final_max_hp = -1, final_max_max_hp = -1, final_mp = -1, final_max_mp = -1, final_base_max_mp = -1, damage = 0, source_damage = -1, turn_damage = 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""}, {first = "", second = ""}, {first = "", second = ""}, {first = "", second = ""}, {first = "", second = ""}, {first = "", second = ""}, {first = "", second = }, {first = , second = }, {first = , second = }, {first = , second = }, {first = , second = }, {first = , second = }, {first = , second = }, {first = , second = }, {first = , second = }, {first = , second = }, #12 0x00005f3b96b96828 in update_whereis (status=status@entry=0x5f3b971b7b0b "active") at hiscores.cc:3249 xl = {fields = std::vector of length -65786257397079610, capacity -65787893483682261 = { #13 0x00005f3b97000495 in new_level (restore=false) at stairs.cc:1408 No locals. #14 floor_transition (how=, how@entry=DNGN_STONE_STAIRS_UP_I, whence=whence@entry=DNGN_STONE_STAIRS_UP_I, whither=..., forced=, going_up=going_up@entry=true, shaft=shaft@entry=false, update_travel_cache=) at stairs.cc:1103 old_level = {branch = BRANCH_DUNGEON, depth = 7} collect_travel_data = stair_pos = {x = 23, y = 48} dest_known = speed = LOAD_ENTER_LEVEL newlevel = #15 0x00005f3b97002359 in take_stairs (force_stair=DNGN_UNSEEN, going_up=true, force_known_shaft=false, update_travel_cache=) at stairs.cc:1166 old_feat = DNGN_STONE_STAIRS_UP_I how = known_shaft = shaft = false whither = #16 0x00005f3b96a1afd6 in Delay::handle (this=0x5f3b99e49b40) at delay.cc:696 No locals. #17 0x00005f3b96a1aa59 in handle_delay () at delay.cc:715 delay = std::shared_ptr (use count 2, weak count 0) = {get() = 0x5f3b99e49b40} #18 0x00005f3b9717bcfe in _input () at main.cc:1154 time_is_frozen = player_disabled = {was_disabled = false} #19 0x00005f3b9717c695 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #20 0x00005f3b96927df7 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #21 main (argc=12, argv=0x7ffc3f23bc88) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2816097) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = open_caves, absdepth0 = 5 Level vaults: layout_cave_pods serial_column_ruins column_ruins_open_large column_ruins_open_tiny column_ruins_open_small column_ruins_grid_1 column_ruins_grid_1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc priest hits you but does no damage. You barely miss the orc priest. The orc priest is almost dead. The orc priest hits you with a +0 dagger. You hit the orc priest. You kill the orc priest! A white imp comes into view. Your Alchemy skill increases to level 1! A scorpion comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (85% to hit) The blast of sand hits the scorpion. The scorpion is lightly wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (lightly wounded, 85% to hit) The blast of sand hits the scorpion. The scorpion is heavily wounded. You hit the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The scorpion stings you. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. You closely miss the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. You hit the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is severely wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is poisoned. The scorpion is severely wounded. You kill the scorpion! You start resting. A white imp is nearby! The white imp shouts, "Leave, thou dissembling folly-fallen snaffler!" Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a white imp (85% to hit) The blast of sand hits the white imp! The white imp is severely wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a white imp (severely wounded, 85% to hit) The blast of sand hits the white imp! You kill the white imp! HP restored. Magic restored. A bullfrog comes into view. The bullfrog gives a loud, deep croak! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bullfrog (81% to hit) The blast of sand hits the bullfrog! The bullfrog is heavily wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bullfrog (heavily wounded, 81% to hit) The blast of sand hits the bullfrog! You kill the bullfrog! Your Earth Magic skill increases to level 8! Okay, then. An orc priest is nearby! Found a stone staircase leading up. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 85% to hit) The blast of sand hits the orc priest!! You kill the orc priest! Items here: )) [ ÷÷. An ice beast comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (74% to hit) Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (85% to hit) Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (74% to hit) The stone arrow hits the ice beast! The ice beast is heavily wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ice beast (heavily wounded, 85% to hit) The blast of sand hits the ice beast!! You kill the ice beast! Your Alchemy skill increases to level 2! Found 6 poisoned darts. A centaur comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Passwall (safe; 1% risk of failure) Press: ? - help, Dir - move target A rock wall. You begin to meditate on the wall. You continue meditating on the rock. x3 You finish merging with the rock. The helpless centaur fails to defend itself. You hit the centaur. The centaur is moderately wounded. The centaur hits you. The centaur closely misses you. The centaur hits you. The centaur barely misses you. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a centaur (moderately wounded, 91% to hit) The blast of sand hits the centaur! You kill the centaur! Things that are here: a +0 shortbow; a centaur corpse You see here 6 poisoned darts. Things that are here: a +0 dagger; a +0 ring mail; an orc skeleton Things that are here: a +0 dagger; a +0 ring mail; an orc skeleton Things that are here: a +0 shortbow; a centaur corpse Done exploring. Done exploring. Search for what [Enter for "."]? . Okay, then. Done exploring. Done exploring. Done exploring. Done exploring. Things that are here: a +0 shortbow; a centaur corpse There is a stone staircase leading down here. You climb downwards. Found 14 gold pieces. There is a stone staircase leading up here. A marrowcuda comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (83% to hit) The blast of sand hits the marrowcuda!! The marrowcuda is severely damaged. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a marrowcuda (severely damaged, 83% to hit) The blast of sand hits the marrowcuda!! You destroy the marrowcuda! Magic restored. You now have 367 gold pieces (gained 14). You open the door. Found 7 stones. There is an open door here. t - 5 scrolls labelled DOEMEA KOHOAN (gained 1) You open the door. You open the door. There is an open door here. You open the door. There is an open door here. The gnoll shouts! A shadow imp comes into view. The orc priest shouts! The shadow imp shouts, "Take thy face hence, thou unhinged fat-kidneyed snaffler!" You hear a bark! You hear a shout! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a shadow imp (83% to hit) The blast of sand hits the shadow imp! You kill the shadow imp! A gnoll comes into view. It is wielding a +0 club and quivering a throwing net. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (87% to hit) The blast of sand hits the gnoll! You kill the gnoll! You hear a splash. x2 A hound comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (wandering, hasn't noticed you, 79% to hit) The blast of sand hits the hound! The hound is heavily wounded. The hound barks! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (heavily wounded, 79% to hit) The blast of sand hits the hound! You kill the hound! Your Fighting skill increases to level 7! Okay, then. The gnoll shouts! You enter the shallow water. Moving in this stuff is going to be slow. y - a throwing net Things that are here: a +0 club; a gnoll corpse You open the door. There is an open door here. z - a wand of iceblast (2) You now have 374 gold pieces (gained 7). As you open the door, it creaks loudly! There is an open door here. You now have 383 gold pieces (gained 9). t - 6 scrolls labelled DOEMEA KOHOAN (gained 1) You open the door. There is an open door here. Found a stone staircase leading down. You now have 402 gold pieces (gained 19). You now have 419 gold pieces (gained 17). p - 3 scrolls labelled QANUNNO COEF (gained 1) You open the door. There is an open door here. Found a stone staircase leading up. As you open the door, it creaks loudly! A sky beast comes into view. There is an open door here. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (79% to hit) The blast of sand hits the sky beast!! The sky beast is almost dead. The sky beast hits you. The air twists around and strikes you! The sky beast closely misses you. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sky beast (almost dead, 79% to hit) The blast of sand hits the sky beast!! You kill the sky beast! Your Short Blades skill increases to level 1! HP restored. You open the door. There is an open door here. Found a stone staircase leading down. Found 9 stones. You open the door. There is an open door here. Found a stone staircase leading up. A bombardier beetle and a hound come into view. The hound barks! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (79% to hit) The blast of sand hits the hound! The hound is severely wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (severely wounded, 79% to hit) The blast of sand hits the hound!! You kill the hound! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 13, Int 17, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bombardier beetle (91% to hit) The blast of sand hits the bombardier beetle!! You kill the bombardier beetle! You pick up a book of Battle and begin reading... You add the spells Fugue of the Fallen, Ozocubu's Armour and Manifold Assault to your library. You see here a bombardier beetle corpse. You open the door. There is an open door here. A hound comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (79% to hit) The blast of sand hits the hound!! You kill the hound! Your Spellcasting skill increases to level 5! Found a ring mail. You open the door. There is an open door here. You open the door. A howler monkey comes into view. Found a leather armour. The howler monkey hoots and howls with incredible vigour! You hear a shout! x8 There is an open door here. An orc comes into view. It is wielding a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (chance to affect: 70%) Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (83% to hit) The blast of sand hits the howler monkey!! You kill the howler monkey! The orc shouts! A hound comes into view. Your Short Blades skill increases to level 2! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club (85% to hit) The blast of sand hits the orc!! You kill the orc! The hound barks! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (79% to hit) The blast of sand hits the hound!! You kill the hound! A kobold brigand comes into view. It is wielding a +0 dagger and quivering poisoned darts. A kobold brigand is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. A kobold brigand is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (wandering, hasn't noticed you, 81% to hit) The blast of sand hits the kobold brigand! The kobold brigand is heavily wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (heavily wounded, 81% to hit) The blast of sand hits the kobold brigand! You kill the kobold brigand! The gnoll shouts! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (87% to hit) The blast of sand hits the gnoll! You kill the gnoll! An ogre comes into view. It is wielding a +0 giant club. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 93% to hit) The blast of sand hits the ogre! The ogre is moderately wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 93% to hit) The blast of sand hits the ogre!! You kill the ogre! You now have 432 gold pieces (gained 13). Things that are here: a +0 dagger; 6 poisoned darts You see here a +0 giant club. You see here a +0 club. You see here a +0 giant club. t - 7 scrolls labelled DOEMEA KOHOAN (gained 1) The orc priest shouts! The orc shouts! You hear a shout! You hear a bark! A howler monkey comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (asleep, 100% to hit) The blast of sand hits the howler monkey!! You kill the howler monkey! A hound comes into view. The hound barks! A hound is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (79% to hit) The blast of sand hits the hound! The hound is severely wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (severely wounded, 79% to hit) The blast of sand hits the hound! You kill the hound! A hound comes into view. A howler monkey comes into view. A hound comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (79% to hit) The blast of sand hits the hound!! You kill the hound! The hound barks! The howler monkey hoots and howls with incredible vigour! You hear a bark! You hear a howl! You hear a shout! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (catching its breath, 83% to hit) Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (catching its breath, 83% to hit) The blast of sand hits the howler monkey! The howler monkey is almost dead. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (almost dead, 83% to hit) The blast of sand hits the howler monkey! You kill the howler monkey! A hound comes into view. Your Short Blades skill increases to level 3! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (80% to hit) Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (80% to hit) The blast of sand hits the hound!! You kill the hound! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (80% to hit) The blast of sand hits the hound. The hound is moderately wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (lightly wounded, 80% to hit) The blast of sand hits the hound!! You kill the hound! A howler monkey comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The howler monkey howls! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (84% to hit) The blast of sand hits the howler monkey!! You kill the howler monkey! A hound comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. The hound barks! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (80% to hit) The blast of sand hits the hound!! You kill the hound! A hound comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (80% to hit) The blast of sand hits the hound. The hound is lightly wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (lightly wounded, 80% to hit) The blast of sand hits the hound! You kill the hound! Your Stealth skill increases to level 3! Your Earth Magic skill increases to level 9! Okay, then. A howler monkey comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (wandering, hasn't noticed you, 84% to hit) The blast of sand hits the howler monkey! The howler monkey is severely wounded. The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear a shout! x6; You hear a bark! You hear a shout! x2 Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (severely wounded, catching its breath, 84% to hit) The blast of sand hits the howler monkey!! You kill the howler monkey! You hear a shout! x2; You hear a bark! You see here a howler monkey corpse. The orc wizard shouts! The ogre shouts! You enter the shallow water. Moving in this stuff is going to be slow. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. There is an open door here. Found 5 large rocks. p - 4 scrolls labelled QANUNNO COEF (gained 1) A black bear comes into view. Found a lumpy cyan potion. The black bear growls angrily. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (89% to hit) The blast of sand hits the black bear. The black bear is lightly wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (lightly wounded, 89% to hit) The blast of sand hits the black bear!! The black bear is almost dead. The black bear goes berserk! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (almost dead, berserk, 89% to hit) The blast of sand hits the black bear! You kill the black bear! A - a lumpy cyan potion You open the door. There is an open door here. A wolf comes into view. The wolf moves out of view. A wolf is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. The wolf howls! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wolf (76% to hit) The blast of sand hits the wolf! The wolf is heavily wounded. The wolf stops to sniff the ground. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wolf (heavily wounded, 76% to hit) The blast of sand hits the wolf but does no damage. The wolf is heavily wounded. The wolf pauses to sniff the ground. The wolf bites you! The wolf barely misses you. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a wolf (heavily wounded, 76% to hit) The blast of sand hits the wolf!! You kill the wolf! The gnoll hits you from afar with a +0 halberd. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (87% to hit) The blast of sand hits the gnoll!! You kill the gnoll! An orc warrior comes into view. It is wielding a +0 short sword. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour (chance to affect: 62%) The orc warrior resists with significant effort. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour (chance to affect: 62%) The orc warrior resists with significant effort. There is a stone staircase leading up here. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 short sword and wearing a +0 plate armour (chance to affect: 62%) The orc warrior is moving more slowly. You hit the orc warrior but do no damage. The orc warrior is poisoned. You catch the helpless orc warrior completely off-guard! You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is lightly wounded. The orc warrior hits you with a +0 short sword! You hit the orc warrior but do no damage. The orc warrior looks as sick as possible! The orc warrior is lightly wounded. The orc warrior stops moving altogether! The helpless orc warrior fails to defend itself. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is lightly wounded. The helpless orc warrior fails to defend itself. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is moderately wounded. The helpless orc warrior fails to defend itself. You hit the orc warrior. The orc warrior looks as sick as possible! The orc warrior is heavily wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior looks as sick as possible! The orc warrior is severely wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! You kill the orc warrior! Things that are here: a +0 short sword; a +0 plate armour; an orc corpse There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. A bullfrog comes into view. The bullfrog gives a loud, deep croak! You see here a scroll labelled XIMOYD YWKIBB. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a bullfrog (82% to hit) The blast of sand hits the bullfrog!! The bullfrog is almost dead. The bullfrog barely misses you. You hit the bullfrog. The bullfrog is almost dead. The bullfrog barely misses you. You closely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. You closely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you but does no damage. The bullfrog completely misses you. You closely miss the bullfrog. The bullfrog is almost dead. The bullfrog hits you! You hit the bullfrog. You kill the bullfrog! s - 2 scrolls labelled XIMOYD YWKIBB (gained 1) The orc priest shouts! There is an open door here. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (85% to hit) The blast of sand hits the orc priest!! You kill the orc priest! You open the door. There is an open door here. An orc warrior comes into view. It is wielding a +0 dire flail and wearing a +2 chain mail of poison resistance. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The orc warrior shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail and wearing a +2 chain mail of poison resistance (chance to affect: 62%) The orc warrior resists with significant effort. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 dire flail and wearing a +2 chain mail of poison resistance (chance to affect: 62%) The orc warrior is moving more slowly. You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior stops moving altogether! The helpless orc warrior fails to defend itself. You hit the orc warrior. The orc warrior is lightly wounded. The helpless orc warrior fails to defend itself. You hit the orc warrior. The orc warrior is lightly wounded. The helpless orc warrior fails to defend itself. You hit the orc warrior. The orc warrior is moderately wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior is moderately wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior is heavily wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior is severely wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior is almost dead. The helpless orc warrior fails to defend itself. You puncture the orc warrior! You kill the orc warrior! Your Short Blades skill increases to level 4! Things that are here: a +0 dire flail; a +2 chain mail of poison resistance; an orc corpse Okay, then. An orc is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (85% to hit) The blast of sand hits the orc! You kill the orc! An orc wizard is nearby! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 82% to hit) The blast of sand hits the orc wizard! The orc wizard is heavily wounded. The orc wizard shouts! The orc wizard shouts loudly. The orc wizard points at you and mumbles some strange words. You easily resist. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 82% to hit) The blast of sand hits the orc wizard. The orc wizard is almost dead. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 82% to hit) The blast of sand hits the orc wizard!! You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe An ogre comes into view. It is wielding a +0 giant club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, chance to affect: 62%) You miscast Petrify. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre shouts! Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to affect: 62%) The ogre is moving more slowly. The ogre stops moving altogether! A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 dire flail. The helpless ogre fails to defend itself. You puncture the ogre! The ogre is poisoned. The ogre is lightly wounded. Your magical contamination has completely faded away. The helpless ogre fails to defend itself. You puncture the ogre! The ogre is moderately wounded. The two-headed ogre shouts in stereo! The helpless ogre fails to defend itself. You puncture the ogre! The ogre looks as sick as possible! The ogre is heavily wounded. The helpless ogre fails to defend itself. You puncture the ogre! The ogre looks as sick as possible! The ogre is severely wounded. The helpless ogre fails to defend itself. You puncture the ogre! The ogre looks as sick as possible! The ogre is almost dead. There is a stone staircase leading up here. The ogre is no longer petrified. You climb upwards. There is a stone staircase leading down here. You see here 5 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You feel a bit more experienced. Your Fighting skill increases to level 8! Your Dodging skill increases to level 2! Magic restored. An orc priest comes into view. It is wielding a +0 dagger. You see here a wolf skeleton. An orc priest is nearby! The orc priest shouts! You hear a howl! A howler monkey comes into view. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger (85% to hit) The blast of sand hits the orc priest! You kill the orc priest! You hear a splash. x2 Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (84% to hit) The blast of sand hits the howler monkey! The howler monkey is heavily wounded. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (heavily wounded, 84% to hit) The blast of sand hits the howler monkey! You kill the howler monkey! You enter the shallow water. Moving in this stuff is going to be slow. You now have 457 gold pieces (gained 25). You see here a +0 dagger. There is a stone staircase leading up here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! A two-headed ogre is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (wandering, hasn't noticed you, chance to affect: 45%) The two-headed ogre resists with some effort. The two-headed ogre shouts in stereo! Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (chance to affect: 45%) You miscast Petrify. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (chance to affect: 45%) The two-headed ogre resists with some effort. There is a stone staircase leading up here. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (chance to affect: 45%) The two-headed ogre resists with some effort. You climb upwards. Your magical contamination has completely faded away. There is a stone staircase leading down here. You see here 5 stones. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You start resting. Magic restored. There is a stone staircase leading up here. You start waiting. An orc warrior comes into view. It is wielding a +2 demon whip of electrocution. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 demon whip of electrocution and wearing a +0 plate armour (wandering, hasn't noticed you, chance to affect: 62%) The orc warrior resists with significant effort. The orc warrior shouts! Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 demon whip of electrocution and wearing a +0 plate armour (chance to affect: 62%) The orc warrior is moving more slowly. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +2 demon whip of electrocution and wearing a +0 plate armour (petrifying slowly, 100% to hit) Okay, then. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc warrior, wielding a +2 demon whip of electrocution and wearing a +0 plate armour (petrifying slowly, 100% to hit) The blast of sand hits the orc warrior!! The orc warrior is heavily wounded. You hit the orc warrior but do no damage. The orc warrior is heavily wounded. You completely miss the orc warrior. The orc warrior is heavily wounded. The orc warrior closely misses you. You hit the orc warrior. The orc warrior is poisoned. The orc warrior is heavily wounded. The orc warrior stops moving altogether! The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior looks as sick as possible! The orc warrior is severely wounded. The helpless orc warrior fails to defend itself. You puncture the orc warrior! The orc warrior looks as sick as possible! The orc warrior is almost dead. You kill the orc warrior! You now have 470 gold pieces (gained 13). Things that are here: a +2 demon whip of electrocution; a +0 plate armour An orc priest comes into view. It is wielding a +0 hand axe. B - a +2 demon whip of electrocution An orc wizard comes into view. It is wielding a +0 dagger and carrying a wand of iceblast. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you, 85% to hit) The blast of sand hits the orc priest! You kill the orc priest! Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and carrying a wand of iceblast (chance to affect: 62%) The orc wizard resists with significant effort. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and carrying a wand of iceblast (82% to hit) The blast of sand hits the orc wizard! The orc wizard is severely wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes for a moment. You see here a +0 plate armour. There is a stone staircase leading up here. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger, wearing a +0 robe and carrying a wand of iceblast (severely wounded, slightly transparent, 82% to hit) The blast of sand hits the orc wizard! You kill the orc wizard! You climb upwards. There is a stone staircase leading down here. You see here 5 stones. There is a stone staircase leading down here. Adjust (i)tems, (s)pells, or (a)bilities? B - a +2 demon whip of electrocution Adjust to which letter? (? for menu, Esc to quit) a - a +2 demon whip of electrocution; B - a +1 short sword of venom (weapon) You unwield your +1 short sword of venom. Your +1 short sword of venom stops dripping with poison. You hear the crackle of electricity. a - a +2 demon whip of electrocution (weapon) Okay, then. As you read the scroll labelled DOEMEA KOHOAN, it crumbles to dust. It is a scroll of identify. f - a potion of brilliance As you read the scroll of identify, it crumbles to dust. m - a potion of curing As you read the scroll of identify, it crumbles to dust. o - a potion of enlightenment As you read the scroll of identify, it crumbles to dust. A - a potion of haste As you read the scroll of identify, it crumbles to dust. d - a scroll of noise As you read the scroll of identify, it crumbles to dust. i - a scroll of immolation As you read the scroll of identify, it crumbles to dust. q - a scroll of torment Okay, then. Okay, then. You climb downwards. There is a stone staircase leading up here. A two-headed ogre is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (wandering, hasn't noticed you, chance to affect: 45%) The two-headed ogre resists with some effort. The two-headed ogre shouts in stereo! Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (chance to affect: 45%) You miscast Petrify. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Petrify (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify (dangerous; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 dire flail (chance to affect: 45%) You miscast Petrify. Rocks fall onto you out of nowhere. You hit the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre hits you with a +0 giant spiked club!! The two-headed ogre barely misses you. You hit the two-headed ogre. The two-headed ogre is lightly wounded. You whack the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You hit the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre closely misses you. x2 A gnoll sergeant comes into view. It is wielding a +0 spear. The gnoll sergeant moves out of view. Things that are here: a +0 halberd; a gnoll skeleton You see here a wolf skeleton. Your magical contamination has completely faded away. Things that are here: a +0 plate armour; a +0 short sword; an orc skeleton There is a stone staircase leading up here. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [santiago] Species: Gargoyle Job: Earth Elementalist HP: 7/60; mods: 0/0 MP: 4/16; mod: 0 Stats: 13 25 10 Position: (48, 43), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 8 | 1642 | 129/379 Short Blades | X | 0 | 0 | 4 | 640 | 46/297 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 33 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 33 | 2 | 327 | 115/212 Stealth | X | 0 | 0 | 3 | 216 | 4/141 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 5 | 910 | 19/357 Conjurations | X | 0 | 0 | 3 | 252 | 0/168 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 0 | 0 | 9 | 1601 | 11/372 Alchemy | X | 0 | 0 | 2 | 269 | 57/212 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: #114: 25 Attributes: #12: 470 #49: 492 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) petrification resistance: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #9: +0 robe eq slot #9, inv slot #6: ring of see invisible eq slot #9, inv slot #21: +6 ring of intelligence eq slot #10, inv slot #17: amulet of the acrobat eq slot #1, inv slot #0: +2 demon whip of electrocution }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .....## ##..## #..# #...## ###.### #..# ..### ##..## ##..# .## ##..#### #...# ## ##....#######..## .## #.........##..# ## ..### #..#####......####. ....## ##..# ######..##.. .....## #..@# ##....#.ß ......## #..## #........ .......## ##...########........ ........# #.................### .......## ##.................# ..###### ##.....#####...÷....# ### ##....### #######.## ##....## ##.# #....######## #..# # clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< serial_glass_tile: dngn_transparent_wall >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>