Dungeon Crawl Stone Soup version 0.33-a0-963-gd6b2ec2eef (webtiles) character file. Game seed: 5370154677931528391 310 santiago the Tinkerer (level 6, -1/51 HPs) Began as a Mountain Dwarf Forgewright on Feb 17, 2025. Was an Initiate of Elyvilon. Slain by a water moccasin zombie (7 damage) ... in an ossuary on Feb 18, 2025. The game lasted 00:16:07 (4058 turns). santiago the Tinkerer (Mountain Dwarf Forgewright) Turns: 4058, Time: 00:16:08 Health: -1/51 AC: 3 Str: 12 XL: 6 Next: 17% Magic: 2/9 EV: 10 Int: 24 God: Elyvilon [......] Gold: 141 SH: 0 Dex: 8 Spells: 3/9 levels left rFire + . . a - +4 club rCold . . . (no offhand) rNeg . . . y - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + n - +6 ring of intelligence HPRegen 0.28/turn l - ring of protection from fire MPRegen 0.11/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Renounce Religion You were in an ossuary. You worshipped Elyvilon. Elyvilon was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 141 gold pieces. Inventory: Hand Weapons a - a +4 club (weapon) t - the +1 hand axe "Raceynt" {heavy, Str+4 Stlth+} (You found it on level 2 of the Dungeon) Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. v - a +0 great mace x - a +0 hammer z - a +0 flail Armour f - an orb of energy p - a +0 scale mail y - a +0 leather armour (worn) Magical Staves m - a staff of cold r - a staff of death s - a staff of conjuration Jewellery l - a ring of protection from fire (worn) n - a +6 ring of intelligence (worn) Wands w - a wand of mindburst (15) Scrolls b - a scroll of fog {unknown} d - 3 scrolls of identify {unknown} h - a scroll of vulnerability {unknown} i - a scroll of enchant armour {unknown} k - a scroll of brand weapon {unknown} o - a scroll of acquirement {unknown} q - a scroll of revelation {unknown} A - a scroll of noise {unknown} Potions c - 2 potions of magic e - a potion of mutation {unknown} g - 2 potions of cancellation {unknown} j - 2 potions of heal wounds {unknown} u - a potion of enlightenment {unknown} Skills: + Level 3.3 Fighting + Level 4.0 Maces & Flails - Level 2.0 Armour - Level 1.3 Dodging - Level 1.4 Stealth - Level 2.0 Spellcasting - Level 6.0 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 62% 2d5 1% 2 c - Launch Clockwork Bee Frge 31% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 12% 1 Scorch Fire 4% 2d5 19% 2 Forge Blazeheart Golem Fire/Frge 16% N/A 34% 4 Forge Lightning Spire Air/Frge 16% 3d4 34% 4 Flame Wave Conj/Fire 2% 2d4 77% 4 Leda's Liquefaction Alch/Erth 1% N/A 77% 4 Forge Phalanx Beetle Frge 15% N/A 85% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Splinterfrost Shell Ice/Frge 8% 6d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Ossuary (1/1) Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Xom Yredelemnul Zin Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (78% to hit) The kinetic grapnel hits the water moccasin zombie. The water moccasin zombie is lightly damaged. The stone spike skewers the gnoll zombie! The gnoll zombie is almost destroyed. The water moccasin zombie misses you. The water moccasin zombie bites you. The grapnel guides your strike. You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The stone spike skewers the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a water moccasin zombie (moderately damaged) You lock target on the water moccasin zombie and prepare to deploy your bee. (Press . to continue winding your bee.) The stone spike skewers the gnoll zombie. You destroy the gnoll zombie! The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * You continue winding your clockwork bee... The stone spike skewers the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie completely misses you. You continue winding your clockwork bee... The stone spike skewers the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * With a metallic buzz, your clockwork bee launches itself at the water moccasin zombie. The stone spike skewers the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you! You die... ### ######### #!!!?#...#..∩# +!$/!#.∩.'...# #!!?!#...#...# ### #####.y.# #.@.# ##Z## .ZZ #...# #...# #...# ###+# You could see 3 water moccasin zombies and a friendly clockwork bee (minion). Vanquished Creatures A water moccasin zombie (Ossuary) A bombardier beetle (D:4) A spectral scorpion (Ossuary) An orc priest (D:3) Ijyb (D:3) Terence (D:2) 2 adders (D:2) An adder zombie (Ossuary) 2 ribbon worms A dart slug (D:3) 4 orcs 8 bats 9 endoplasms 3 giant cockroaches (D:1) 3 gnoll zombies (Ossuary) 3 goblins 3 hobgoblins 3 jackals (D:2) 4 quokkas 7 ball pythons 3 frilled lizards 9 kobolds 8 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santiago the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 12 | D:1 | Reached skill level 5 in Forgecraft 141 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/4 144 | D:1 | Learned a level 2 spell: Construct Spike Launcher 159 | D:1 | Found Wiuck's Antique Armour Shop. 482 | D:1 | Got the Encyclopedia of the Twenty Artists 856 | D:2 | Reached skill level 6 in Forgecraft 884 | D:2 | Found a faded altar of an unknown god. 894 | D:2 | Reached XP level 3. HP: 23/26 MP: 1/5 1409 | D:2 | Reached skill level 1 in Fighting 1409 | D:2 | Reached skill level 1 in Maces & Flails 1607 | D:2 | Noticed Terence 1618 | D:2 | Killed Terence 1619 | D:2 | Reached XP level 4. HP: 30/36 MP: 1/6 1625 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2344 | D:2 | Identified the +1 hand axe "Raceynt" {heavy, Str+4 Stlth+} 2851 | D:3 | Noticed Ijyb 2865 | D:3 | Killed Ijyb 2866 | D:3 | Reached XP level 5. HP: 24/44 MP: 0/7 3775 | D:4 | Found a staircase to the Ecumenical Temple. 3793 | Temple | Entered the Ecumenical Temple 3794 | Temple | Upgraded the game from 0.33-a0-956-g86a188487b to | 0.33-a0-963-gd6b2ec2eef 3835 | Temple | Became a worshipper of Elyvilon the Healer 3878 | D:4 | Reached skill level 1 in Armour 3939 | D:4 | Found a sand-covered staircase. 3943 | Ossuary | Entered an ossuary 4053 | Ossuary | Reached XP level 6. HP: 20/51 MP: 5/9 4058 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic, serial_shops, nicolae_shop_dealshenge, minmay_shallow_snake_nest D:2: layout_basic, angelslayer_ecumenical_altar_simple_liquid, uniq_terence D:3: minmay_wonky_spiral, layout_basic, chequers_serial_rivers_small_a, uniq_ijyb D:4: layout_loops_corners, temple_pool_b, nicolae_ossuary_entry_plus, gammafunk_ghost_mausoleum, nicolae_zen_rock_garden, minmay_shop_enchanted_jewellery Temple: nicolae_temple_two_arcs Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Forgecraft | 5 6 | 6.0 Fighting | 1 2 3 | 3.3 Maces & Flails | 1 3 4 | 4.0 Armour | 2 | 2.0 Spellcasting | 2 | 2.0 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 44 | 14 || 58 Club | | 33 || 33 Cast: Kinetic Grapnel | 49 | 40 || 89 Construct Spike L | 1 | 7 || 8 Launch Clockwork | | 2 || 2 Armour: Robe | 28 | 7 || 35 Leather armour | | 34 || 34 Dodge: Dodged | 30 | 18 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4085 | 3680 | 405 | 101 | 2884 | 6 | 680.8 | Dungeon | 3916 | 3519 | 397 | 27 | 2880 | 4 | 979.0 | Temple | 51 | 43 | 8 | 0 | 0 | 1 | 51.0 | Ossuary | 117 | 117 | 0 | 74 | 4 | 1 | 117.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1746 daAuts D:3: 1078 daAuts D:1: 905 daAuts D:4: 185 daAuts Ossuary: 117 daAuts Temple: 51 daAuts