santiago Level 1 of the Dungeon [Shop] Lujothro's Jewellery Shoppe a +5 ring of evasion (unknown) (468 gold) an inkwell talisman (130 gold) a ring of wizardry (unknown) (390 gold) a ring of willpower (unknown) (325 gold) an amulet of alchemy (unknown) (390 gold) an inkwell talisman (130 gold) an amulet of the acrobat (unknown) (390 gold) a scarab talisman (162 gold) an amulet of wildshape (unknown) (390 gold) a +6 ring of dexterity (468 gold) an amulet of the acrobat (unknown) (390 gold) (0, 0, D:1) a +0 whip (0, 2, D:1) a ball python skeleton (1, -12, D:1) a +0 dagger a kobold skeleton (8, -22, D:1) a bat skeleton (15, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (24, -27, D:1) 3 poisoned darts (26, -28, D:1) a hobgoblin skeleton (29, -32, D:1) a hobgoblin skeleton (32, -14, D:1) a +0 whip (37, -16, D:1) a +0 sling (37, -14, D:1) 3 boomerangs (43, -19, D:1) a +0 short sword 3 stones a +0 hand axe a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (46, 22, D:1) a +0 dagger Level 2 of the Dungeon (1, -1, D:2) a +0 dagger (14, 15, D:2) a +0 dagger (28, -2, D:2) a +0 dagger (30, 29, D:2) a +0 spear (31, 8, D:2) a quokka skeleton (37, 6, D:2) a +0 dagger of protection a goblin skeleton (44, 7, D:2) a +0 dagger (50, 30, D:2) a +0 cloak (60, 49, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (14, -14, D:3) a +0 short sword (16, -21, D:3) a bat skeleton (21, -24, D:3) 6 boomerangs (28, -15, D:3) a +0 club a goblin skeleton (35, -48, D:3) a rat corpse (skeletalised by now) (43, -7, D:3) a quill talisman (47, -40, D:3) a +0 robe (50, 12, D:3) a hobgoblin corpse (skeletalised by now) (53, 6, D:3) a +0 cloak Level 4 of the Dungeon [Shop] Heasel's Distillery a potion of mutation (unknown) (80 gold) a potion of curing (30 gold) a potion of invisibility (unknown) (80 gold) 2 potions of mutation (unknown) (160 gold) a potion of resistance (unknown) (100 gold) a potion of heal wounds (unknown) (80 gold) a potion of attraction (30 gold) 2 potions of moonshine (20 gold) [Shop] Wajooxt's Antique Armour Emporium the +3 leather armour of the Arcane {Int+2} (648 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 robe (20 gold) a +0 robe (20 gold) a +0 helmet (103 gold) a +2 ring mail of fire resistance (483 gold) a +0 cloak (103 gold) a +2 leather armour of cold resistance (437 gold) a +0 leather armour (46 gold) a +0 leather armour (46 gold) a +2 scale mail of poison resistance (414 gold) a +0 ring mail (92 gold) a +0 pair of boots (103 gold) (0, 0, D:4) a +0 club a goblin corpse (skeletalised by now) (11, -45, D:4) 5 poisoned darts (11, -14, D:4) a +0 hand axe an orc skeleton (12, -29, D:4) a hobgoblin corpse (skeletalised by now) (12, -15, D:4) a +0 hand axe a +0 leather armour an orc skeleton (12, -14, D:4) a +0 dagger a +0 leather armour (16, 13, D:4) a +0 orcbow (20, 1, D:4) a +0 giant club an ogre corpse (skeletalised by now) (28, -43, D:4) a +1 spear of flaming (28, -42, D:4) a +0 robe (30, 1, D:4) an iguana corpse (skeletalised by now) (31, -45, D:4) 4 poisoned darts (33, -42, D:4) a +0 war axe a +0 club a +0 leather armour an orc skeleton (33, -40, D:4) a +0 club an orc skeleton (36, -30, D:4) a +0 dagger (38, -33, D:4) a hound skeleton (44, -18, D:4) a +0 short sword (45, -37, D:4) a +0 trident (46, 4, D:4) a +0 giant club an ogre corpse (skeletalised by now) (48, -19, D:4) a +0 ring mail (54, -45, D:4) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (62, -37, D:4) a parchment of Freeze Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 flail a +0 spear the scarab talisman of Wumuron {Rampage *Slow Str+3 Stlth+} [scarab talisman] Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a gnoll corpse (0, 1, D:5) a +0 flail a +0 flail a +0 heavy trident a +0 scale mail an orc corpse a gnoll corpse (12, 3, D:5) a scroll of teleportation (12, 5, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (12, 7, D:5) a scroll of identify (14, 4, D:5) a potion of heal wounds (14, 6, D:5) a potion of attraction (18, -1, D:5) a +0 ring mail (18, 51, D:5) a +0 leather armour (24, 18, D:5) a +0 leather armour (29, 17, D:5) a +0 flail (41, 18, D:5) a +0 sling of flaming (48, 6, D:5) a +0 whip (49, 20, D:5) a +0 orcbow a centaur skeleton (49, 29, D:5) a +0 pair of boots (50, 37, D:5) a +0 dagger a +0 robe (51, 37, D:5) a +0 club a +0 war axe a +0 leather armour (52, 37, D:5) a +0 falchion a +0 club a +0 ring mail (53, 27, D:5) an iguana skeleton (56, 47, D:5) a +0 spear a +0 flail a +0 war axe a +0 leather armour a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (57, 47, D:5) a +0 spear a gnoll corpse (skeletalised by now) (62, 33, D:5) a +0 spear a gnoll corpse (skeletalised by now) (62, 47, D:5) a +0 whip (63, 33, D:5) a +0 whip