Dungeon Crawl Stone Soup version 0.34-a0-1142-g87edb97778 (webtiles) character file. Game seed: 17021221178476390647 1030 santiago the Trooper (level 8, 0/70 HPs) Began as a Mountain Dwarf Conjurer on Nov 10, 2025. Was an Initiate of the Shining One. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll sergeant (15 damage) ... on level 5 of the Dungeon. The game lasted 00:16:59 (5062 turns). santiago the Trooper (Mountain Dwarf Conjurer) Turns: 5062, Time: 00:17:00 Health: 0/70 AC: 3 Str: 16 XL: 8 Next: 3% Magic: 3/14 EV: 10 Int: 21 God: the Shining One [......] Gold: 152 SH: 0 Dex: 8 Spells: 4/15 levels left rFire . . . (100%) a - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) h - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth + f - ring of willpower HPRegen 0.31/turn l - +6 ring of strength MPRegen 0.14/turn %: no passive effects @: glowing A: runic magic, artefact enchanting a: Renounce Religion You were on level 5 of the Dungeon. You worshipped the Shining One. The Shining One was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) b - the +9 spear of Ruoschiap {freeze, rN+ Int-4 Dex+3 SInv} (You found it on level 3 of the Dungeon) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. e - a +0 trident k - a +0 morningstar n - a +2 short sword of speed Missiles m - 2 throwing nets Armour c - a +0 chain mail d - a +0 robe (worn) g - a +0 ring mail h - a +0 pair of gloves (worn) i - a +0 leather armour j - a +0 scale mail p - an orb of energy q - a scarf of harm Jewellery f - a ring of willpower (worn) l - a +6 ring of strength (worn) o - a ring of see invisible Wands e - a wand of charming (8) c - a wand of warping (5) d - a wand of digging (6) b - a wand of light (10) Scrolls c - a scroll of poison {unknown} e - a scroll of enchant armour {unknown} h - a scroll of amnesia {unknown} k - a scroll of identify {unknown} m - a scroll of teleportation {unknown} o - 2 scrolls of fear {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 4 potions of moonshine {unknown} j - a potion of enlightenment {unknown} l - 2 potions of brilliance {unknown} n - 2 potions of resistance {unknown} p - a potion of attraction {unknown} Skills: + Level 6.1 Fighting - Level 3.1 Armour - Level 1.3 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 2.0 Translocations - Level 2.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 19% 2 Frozen Ramparts Ice 8% 1d2 34% 3 Gloom Hex/Necr 8% N/A 34% 3 Summon Ice Beast Ice/Summ 4% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog The Shining One Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, 84% to hit) You focus your ray upon the gnoll sergeant. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll splashes around in the water. The gnoll hits you from afar with a +0 halberd! The gnoll sergeant barely misses you. The searing ray hits the gnoll sergeant! The gnoll sergeant is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! The gnoll splashes around in the water. x2 The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you but does no damage. The gnoll splashes around in the water. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... ..... .... #... ## ... ≈≈# #j. ≈≈≈ #j##≈#≈#≈ #jj≈≈≈≈≈≈ #.# ≈≈≈ ≈ #@##≈#≈≈≈ #..≈≈≈≈# #..###≈≈# #....##~#.. # #.......... # ##......... # ##.######## # #..# ################.## You could see a gnoll sergeant and 3 gnolls. Vanquished Creatures Sigmund (D:2) Menkaure (D:4) 2 ogres (D:4) A phantom (D:5) A kobold brigand (D:4) 2 scorpions A bombardier beetle (D:3) A hound (D:4) A clockroach (D:3) An orc wizard (D:4) 6 gnolls 9 adders A white imp (D:3) A dart slug (D:1) 2 ribbon worms (D:3) 12 orcs 4 hobgoblins 3 jackals (D:4) 3 quokkas 6 ball pythons 5 bats 3 endoplasms A frilled lizard (D:1) 4 goblins 8 kobolds A kobold draugr (D:3) 3 kobold zombies (D:3) An orc draugr (D:3) 7 rats 92 creatures vanquished. Vanquished Creatures (others) An arcanist (D:3) 1 creature vanquished. Grand Total: 93 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santiago the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 364 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 367 | D:1 | Learned a level 2 spell: Searing Ray 1158 | D:2 | Reached XP level 3. HP: 27/27 MP: 2/6 1276 | D:2 | Reached skill level 1 in Fighting 1315 | D:2 | Noticed Sigmund 1680 | D:2 | Killed Sigmund 1681 | D:2 | Reached skill level 3 in Fighting 1681 | D:2 | Reached XP level 4. HP: 21/39 MP: 0/9 1681 | D:2 | Reached XP level 5. HP: 24/45 MP: 0/10 2106 | D:2 | Learned a level 4 spell: Fulminant Prism 2111 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2151 | D:3 | Reached skill level 1 in Armour 2224 | D:3 | Reached XP level 6. HP: 29/52 MP: 4/11 2556 | D:3 | Identified the +9 spear of Ruoschiap {freeze, rN+ Int-4 | Dex+3 SInv} 2984 | D:3 | Found a glowing golden altar of the Shining One. 3037 | D:3 | Reached skill level 1 in Translocations 3106 | D:3 | Reached skill level 1 in Alchemy 3110 | D:3 | Became a worshipper of the Shining One 3211 | D:3 | Found a bloodstained altar of Trog. 3212 | D:3 | Noticed a wizard 3218 | D:3 | Killed a wizard 3290 | D:3 | Noticed Crazy Yiuf 3341 | D:4 | Reached skill level 4 in Fighting 3715 | D:4 | Reached XP level 7. HP: 45/60 MP: 7/12 3716 | D:4 | Noticed Menkaure 3725 | D:4 | Killed Menkaure 3726 | D:4 | Reached skill level 5 in Fighting 4446 | D:4 | Reached skill level 6 in Fighting 4865 | D:5 | Entered Level 5 of the Dungeon 4973 | D:5 | Reached XP level 8. HP: 70/70 MP: 6/14 5062 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_basic, minmay_tetromino_l2, nicolae_titane, serial_bayou_pond_d D:2: layout_loops_ring, uniq_sigmund D:3: layout_loops_ring, nicolae_tso_besieged_by_evil, trog_wizard, minivault_14, uniq_crazy_yiuf_cottage D:4: layout_loops_ring, uniq_menkaure D:5: layout_gridville, minmay_temple_entry_arrows, serial_shops, nicolae_book_shop_shelving, minivault_4 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.0 Conjurations | 4 | 4.0 Fighting | 3 4 6 | 6.1 Armour | 1 3 | 3.1 Translocations | 1 2 | 2.0 Alchemy | 1 2 | 2.1 Stealth | 2 | 2.0 Dodging | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 38 | 49 | 25 || 112 Melee: Club | 23 | | || 23 Trident | 15 | 13 | || 28 Dagger | | 33 | 24 || 57 Spear | | 3 | 1 || 4 Cast: Magic Dart | 47 | 30 | 15 || 92 Searing Ray | 7 | 19 | 13 || 39 Stab: Sleeping | 1 | | || 1 Armour: Robe | 21 | 39 | 27 || 87 Dodge: Dodged | 30 | 24 | 29 || 83 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5074 | 4839 | 235 | 456 | 3601 | 5 | 1014.8 | Dungeon | 5074 | 4839 | 235 | 456 | 3601 | 5 | 1014.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1455 daAuts D:3: 1271 daAuts D:1: 1131 daAuts D:2: 1019 daAuts D:5: 196 daAuts