Dungeon Crawl Stone Soup version 0.34-a0-1932-gab3808680d (webtiles) character file. Game seed: 11878956409915039893 102 santiago the Shooter (level 4, 0/35 HPs) Began as a Coglin Hunter on Jan 5, 2026. Slain by a crocodile (13 damage) ... in a sewer. The game lasted 00:04:16 (1527 turns). santiago the Shooter (Coglin Hunter) Turns: 1527, Time: 00:04:17 Health: 0/35 AC: 4 Str: 12 XL: 4 Next: 77% Magic: 4/4 EV: 11 Int: 8 God: Gold: 80 SH: 0 Dex: 19 Spells: 3/3 levels left rFire . . . (100%) a - +2 sling {Tejnoor} rCold . . . (100%) c - +0 sling {Inés} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will +.... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: enlightened, flying, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo (0%) You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 80 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Tejnoor} c - a +0 sling (offhand) {Inés} Armour b - a +0 leather armour (worn) e - a +0 pair of gloves (worn) Magical Staves d - a staff of fire Wands e - a wand of charming (3) Scrolls s - 3 scrolls of butterflies c - 2 scrolls of poison {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} Potions d - a potion of attraction {unknown} f - 2 potions of mutation {unknown} j - a potion of moonshine {unknown} e - 3 potions of enlightenment l - 2 potions of curing {unknown} k - a potion of magic {unknown} Skills: - Level 3.0 Fighting + Level 4.9 Ranged Weapons - Level 2.0 Dodging - Level 0.7 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 50% 1 Kinetic Grapnel Frge 0% 1d4 50% 1 Poisonous Vapours Alch/Air 0% 1d1 50% 1 Summon Small Mammal Summ 0% N/A 50% 1 Gloom Hex/Necr 0% N/A 86% 3 Ozocubu's Armour Ice 0% N/A 86% 3 Swiftness Air 0% N/A 86% 3 Martyr's Knell Necr/Summ 0% N/A 99% 4 Fireball Conj/Fire 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Vehumet Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the crocodile. The crocodile closely misses you. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile barely misses you. You shoot a sling bullet. The sling bullet hits the crocodile but does no damage. The crocodile is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you. The crocodile drags you backwards! You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the crocodile. The crocodile bites you. The crocodile drags you backwards! You shoot a sling bullet. The sling bullet barely misses the crocodile. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile bites you! The crocodile bites you. You shoot a sling bullet. The sling bullet closely misses the crocodile. You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is severely wounded. The crocodile bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the crocodile. The crocodile is severely wounded. You shoot a sling bullet. The sling bullet closely misses the crocodile. The crocodile bites you! You die... #### ##~## ##~## ##.## ~..## ##..~## ##~~.## ##..~## .~..####.∩..~#####..~~~####)....# ...~≈≈≈≈.~∩.~≈≈≈≈≈~.~..~~~~÷~.~.# ~~).####.~.~.#####~....####..~..# ...## ##~~.#######.~~## ##..~## #~## ##≈####~####≈## ##~## #~# #≈###~!.###≈# #~# #~# #≈≈~.?∩@l##≈# #~# #~# #≈###.?.###≈# #~# #~## ##≈####.####≈## ##~## ~~.## ##.~~#######.~.## ##~)~## ~...####~...~#####~.~~.####~...~# ~...~†~~.~~~~≈≈≈≈≈~~∩~.~~~~~~.~.# ..†.####~~~..#####~.~.~####.~...# ~..## ##...## ##~..## ##.~~## #.## ##~## ##~## ##### You could see a crocodile. Vanquished Creatures 2 adders A river rat (Sewer) 5 dart slugs 5 ribbon worms 11 endoplasms 3 hobgoblins 4 jackals (D:1) A quokka (D:1) 5 ball pythons 3 bats (D:1) 2 frilled lizards 9 goblins 10 kobolds 4 rats (D:1) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | santiago the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 90 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 141 | D:1 | Reached skill level 4 in Ranged Weapons 282 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 562 | D:2 | Found a radiant altar of Vehumet. 862 | D:2 | Found a faded altar of an unknown god. 1172 | D:3 | Reached XP level 4. HP: 34/34 MP: 4/4 1182 | D:3 | Found a glowing drain. 1191 | Sewer | Entered a sewer 1513 | Sewer | Encountered a crocodile 1527 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic D:2: layout_basic, basic_altar, ebering_ecumenical_altar_webs D:3: layout_loops_corners, gup_sewer_entry_pipe, minmay_pentomino_pile, uniq_natasha, uniq_ijyb Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Ranged Weapons | 4 | 4.9 Fighting | 3 | 3.0 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 162 | 104 || 266 Drink: Enlightenment | | 1 || 1 Armour: Leather armour | 5 | 13 || 18 Dodge: Dodged | 10 | 7 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1625 | 1577 | 48 | 0 | 1192 | 4 | 406.2 | Dungeon | 1215 | 1167 | 48 | 0 | 867 | 3 | 405.0 | Sewer | 410 | 410 | 0 | 0 | 325 | 1 | 410.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 572 daAuts D:2: 537 daAuts Sewer: 410 daAuts D:3: 105 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+