Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34.0-21-g137ed264d3 Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 12881273766577154677, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name saraatag -rc /dgldir/rcfiles/crawl-0.34/saraatag.rc -macro /dgldir/rcfiles/crawl-0.34/saraatag.macro -morgue /dgldir/morgue/saraatag/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/saraatag:2026-02-24.20:31:59.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x65393281cb1e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x65393282ad7a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x65393281cffa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x70ab9b642910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x70ab9b69999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x70ab9b642866]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xd7) [0x70ab9b6268b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x27750) [0x70ab9b627750]: /lib/x86_64-linux-gnu/libc.so.6(+0xa3c67) [0x70ab9b6a3c67]: /lib/x86_64-linux-gnu/libc.so.6(+0xa5c5c) [0x70ab9b6a5c5c]: /lib/x86_64-linux-gnu/libc.so.6(free+0x73) [0x70ab9b6a87f3]: /usr/games/crawl-0.34(+0xcea911) [0x653933012911]: /usr/games/crawl-0.34(+0xcdbf19) [0x653933003f19]: /usr/games/crawl-0.34(+0xcd9261) [0x653933001261]: /usr/games/crawl-0.34(+0xcdb676) [0x653933003676]: /usr/games/crawl-0.34(+0xce1366) [0x653933009366]: /usr/games/crawl-0.34(_ZN4CLua5closeEv+0xbe) [0x653932803c4e]: CLua::close() /usr/games/crawl-0.34(+0x2f50ac) [0x65393261d0ac]: /usr/games/crawl-0.34(+0x2f8075) [0x653932620075]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x70ab9b6280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x70ab9b628189]: /usr/games/crawl-0.34(_start+0x25) [0x65393274f015]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000070ab9b70fbf7 in __GI___wait4 (pid=2376594, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000070ab9b70fbf7 in __GI___wait4 (pid=2376594, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x000065393281d1cc in call_gdb (file=0x70ab9b7ff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2376431\000\000\000\000\000" #2 0x000065393282ad98 in do_crash_dump () at dbg-asrt.cc:673 t = 1771965539 dir = "/dgldir/morgue/saraatag/" name = "/dgldir/morgue/saraatag/crash-saraatag-20260224-203859.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x70ab9b7ff6c0 <_IO_2_1_stderr_> #3 0x000065393281cffa in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {18446744073709551464}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x000070ab9b642866 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x000070ab9b6268b7 in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {111296373689616, 0, 111296370197232, 111296373689968, 111296343178304, 0, 0, 65535, 111296370191720, 0, 0, 111296370191816, 111296370191720, 123882358824960, 111296343179060, 0}}, sa_flags = 0, sa_restorer = 0x10} #10 0x000070ab9b627750 in __libc_message (fmt=fmt@entry=0x70ab9b7c3b34 "%s\n") at ../sysdeps/posix/libc_fatal.c:150 ap = {{gp_offset = 16, fp_offset = 25913, overflow_arg_area = 0x7ffc9031fe90, reg_save_area = 0x7ffc9031fe20}} fd = 2 list = nlist = cp = #11 0x000070ab9b6a3c67 in malloc_printerr (str=str@entry=0x70ab9b7c6a40 "double free or corruption (!prev)") at ./malloc/malloc.c:5765 No locals. #12 0x000070ab9b6a5c5c in _int_free_merge_chunk (av=0x70ab9b7feca0 , p=0x653934d1a180, size=1280) at ./malloc/malloc.c:4672 nextchunk = 0x653934d1a680 nextsize = #13 0x000070ab9b6a87f3 in __GI___libc_free (mem=) at ./malloc/malloc.c:3391 ar_ptr = p = err = 0 #14 0x0000653933012911 in l_alloc () No symbol table info available. #15 0x0000653933003f19 in luaM_free_ () No symbol table info available. #16 0x0000653933001261 in luaF_freeproto () No symbol table info available. #17 0x0000653933003676 in luaC_freeallobjects () No symbol table info available. #18 0x0000653933009366 in close_state () No symbol table info available. #19 0x0000653932803c4e in CLua::close (this=0x6539336d3c60 ) at clua.cc:84 slisteners = #20 0x000065393261d0ac in _reset_game () at main.cc:355 No locals. #21 0x0000653932620075 in _launch_game_loop () at main.cc:403 ge = @0x653934c839a0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #22 main (argc=13, argv=0x7ffc9032b2b8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 2376431) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 1 Level vaults: tutorial_lesson2_level2 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< This lesson will teach you about monsters and fighting. First, we need a weapon! Go and grab the one lying over there. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a quarterstaff. Found a staircase leading out of the dungeon. Pick up this weapon with [,] or [g] and then wield it with [e]. You see here a +0 quarterstaff. b - a +0 quarterstaff (weapon) As you open the door, it creaks loudly! You encounter a training dummy. It is wielding a +0 whip. To attack a monster with your bare hands or wielded weapon, simply walk into it. There is an open door here. The training dummy hits you with a +0 whip. You hit the training dummy. The training dummy is lightly damaged. The training dummy closely misses you. You sock the training dummy! You destroy the training dummy! You have reached level 2! Well done! Reaching a new experience level is always a nice event. You get more health and magic points, and occasionally increases to your attributes: strength, intelligence, and dexterity. You see here a +0 whip. You unwield your +0 quarterstaff. c - a +0 whip (weapon) Very good! You can heal by resting with [5]. This will make you rest until your health is full, but will be interrupted by important events. You open the door. You encounter a rat. There is an open door here. The rat squeaks loudly. You closely miss the rat. The rat closely misses you. You hit the rat. The rat is heavily wounded. The rat bites you. You closely miss the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You open the door. You encounter 3 rats. Rather than storm the room and get swarmed by monsters, you can also step back and wait (with [.]) for them to come to you. The rat squeaks loudly. x2 There is an open door here. The rat barely misses you. You hit the rat. The rat is severely wounded. The rat squeaks loudly. The rat bites you. The rat barely misses you. You hit the rat. You kill the rat! The rat bites you. The rat closely misses you. You completely miss the rat. The rat closely misses you. x2 You hit the rat. You kill the rat! The rat completely misses you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You see here a rat corpse. Examine these monsters (by pressing [x] to enter examine mode, and then [+] to cycle through nearby monsters) and compare their descriptions (by pressing [v] while selecting them in examine mode) to find out which of these cages is safer to fight through. You encounter a jackal and a wyvern. The wyvern hisses angrily. Found a stone staircase leading down. You open the door. There is an open door here. The helpless jackal fails to defend itself. You flog the jackal! You kill the jackal! You open the door. There is an open door here. Remember, you can rest up with [5]. You start waiting. Done waiting. Well done! After resting to full health continue to the next level with [>]. There is a stone staircase leading down here. Unknown command. You climb downwards. Remember: You can reread old messages with [Ctrl-P]. Found 10 boomerangs. There is a stone staircase leading up here. Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. You see here 10 boomerangs. d - 10 boomerangs Okay, then. You can fire your boomerangs at a monster with [f]. To confirm the auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the closest monster with [shift-tab] or [p]. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang completely misses the training dummy. The training dummy throws a stone. The stone barely misses you. Throw: 10 boomerangs Press: ? - help, Q - select action Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You throw a boomerang. The boomerang hits the training dummy. You destroy the training dummy! You enter the shallow water. Moving in this stuff is going to be slow. Remember, you can rest up with [5]. Remember that you can autoexplore using [o]. Found a shortbow. Pick up this shortbow and wield it with [e]. You see here a +0 shortbow. You unwield your +0 whip. e - a +0 shortbow (weapon) You unwield your +0 shortbow. c - a +0 whip (weapon) You unwield your +0 whip. e - a +0 shortbow (weapon) Firing arrows from your wielded shortbow works a bit differently from throwing boomerangs. Use [v]. You can change the targeted monster by pressing [+] while in target mode. The worm is harmless behind the lava, so concentrate on the dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. You encounter a worm. The training dummy throws a stone. The stone closely misses you. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow barely misses worm. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (78% to hit) You shoot an arrow. The arrow hits worm. Worm is lightly wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (lightly wounded, 78% to hit) You shoot an arrow. The arrow hits worm! Worm is heavily wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (severely wounded, 78% to hit) You shoot an arrow. The arrow barely misses worm. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is severely wounded. The training dummy throws a stone. The stone hits you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, severely wounded, 78% to hit) You shoot an arrow. The arrow hits worm but does no damage. Worm is severely wounded. The training dummy throws a stone. The stone hits you but does no damage. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (black smoke, heavily wounded, 78% to hit) You shoot an arrow. The arrow hits worm. Worm is almost dead. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: worm (almost dead, 78% to hit) You shoot an arrow. The arrow hits worm. You kill worm! The training dummy throws a stone. The stone closely misses you. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a training dummy, quivering stones (98% to hit) You shoot an arrow. The arrow hits the training dummy. You destroy the training dummy! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Remember, you can rest up with [5]. Find the exit! Remember that you can autoexplore using [o]. You encounter a rat. You encounter a rat. The rat squeaks loudly. Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (thin mist, 58% to hit) You shoot an arrow. The arrow hits the rat! You kill the rat! Fire: e) +0 shortbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (58% to hit) You shoot an arrow. The arrow hits the rat. You kill the rat! You encounter a rat. You unwield your +0 shortbow. c - a +0 whip (weapon) The rat bites you. You closely miss the rat. The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. You encounter a rat. The rat squeaks loudly. Found an exit from the tutorial. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. Found an exit from the tutorial. Found an exit from the tutorial. Congratulations! You've survived your first batch of monsters! To exit the tutorial, simply go down these stairs. There is an exit from the tutorial here. notify_dgn_event: Lua error: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34.0-21-g137ed264d3) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [saraatag] Species: Human Job: Fighter HP: 29/29; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (37, 20), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 3 | 420 | 120/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 12 | 0 | 10 | 10/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 5 | 0 | 9 | 9/50 Ranged Weapons | X | 1 | 11 | 0 | 0 | 0/50 Throwing | X | 1 | 1 | 0 | 0 | 0/50 Armour | X | 1 | 16 | 3 | 399 | 99/200 Dodging | X | 1 | 0 | 0 | 0 | 0/50 Stealth | X | 1 | 35 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 0 | 2 | 169 | 19/150 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | X | 1 | 0 | 0 | 0 | 0/50 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Forgecraft | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Alchemy | X | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 38 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #2: +0 whip }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #### ###### ###..#####.##..@# ##.......#.##.###.>.## ........#.#..### ###># ...#......#....## ##.# §§....†##.......###.## §.......#.....####...# §§†.♣♣........###....# ..♣♣♣..........#....## ..♣♣.....§§..##...### dlua errors: /crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (37, 20) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.