satah Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (7, -6, D:1) a quokka skeleton {=k} (9, -23, D:1) a +0 dagger a kobold skeleton (10, -23, D:1) a +0 club {=k} a goblin skeleton (10, 2, D:1) a +0 dagger a goblin skeleton (14, 1, D:1) a bat skeleton (26, -28, D:1) a quokka corpse (skeletalised by now) (26, 15, D:1) a +0 dagger (35, -8, D:1) a +0 whip 2 stones a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (11, 0, D:2) a bat skeleton (15, -8, D:2) 3 stones (21, 0, D:2) a hobgoblin skeleton (24, -15, D:2) a bat skeleton (25, -11, D:2) a +0 short sword a quokka skeleton a kobold skeleton (31, -14, D:2) a +0 robe (35, 3, D:2) a ball python skeleton (50, -17, D:2) a ball python skeleton {=k} (56, -12, D:2) a +0 club {=k} (58, -13, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (3, 0, D:3) a scroll of identify (7, 7, D:3) a +0 short sword a kobold corpse (8, 7, D:3) a +0 club {=k} (10, 8, D:3) a +0 whip (12, 21, D:3) 6 silver javelins (14, 2, D:3) a +0 trident (21, 9, D:3) a scroll of noise (23, 8, D:3) a potion of mutation