Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 11843276016116798684 23 satah the Ducker (level 2, -6/29 HPs) Began as a Gnoll Monk on May 4, 2025. Mangled by a black bear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1324 turns). satah the Ducker (Gnoll Monk) Turns: 1324, Time: 00:02:06 Health: -6/29 AC: 2 Str: 10 XL: 2 Next: 95% Magic: 2/2 EV: 14 Int: 9 God: Gold: 98 SH: 0 Dex: 14 Spells: 2/2 levels left rFire + . . a - +0 mace rCold + . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . n - scarf {rC+ rF+} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: glowing A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) m - a +0 whip (You took it off a kobold on level 1 of the Dungeon) Armour b - a +0 robe (worn) d - an orb of light (worn) n - a scarf of resistance (worn) (You found it on level 2 of the Dungeon) Scrolls h - a scroll of vulnerability {unknown} j - a scroll of silence {unknown} l - a scroll of teleportation {unknown} o - a scroll of identify {unknown} Potions c - a potion of ambrosia e - a potion of haste {unknown} f - a potion of curing {unknown} g - a potion of resistance {unknown} i - a potion of brilliance {unknown} k - a potion of invisibility {unknown} Skills: + Level 6.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 6.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 6.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 0.5 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 45% 2 Launch Clockwork Bee Frge 0% N/A 69% 3 Forge Blazeheart Golem Fire/Frge 0% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The jackal misses you. x2 You sock the jackal! You kill the jackal! The jackal bites you but does no damage. x2 You completely miss the jackal. The jackal bites you. You take 2 damage, and have 15/29 hp. You hit the jackal. The jackal is almost dead. The jackal completely misses you. The jackal barely misses you. You sock the jackal! You kill the jackal! You start resting. HP restored. Health restored: 29 Things that are here: a jackal corpse; a rat corpse There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. n - a scarf of resistance Acquired item for unequipped slot: scarf of resistance You start putting on your armour. You continue putting on your scarf of resistance. x5 You finish putting on your scarf of resistance. You feel resistant to extremes of temperature. o - a scroll labelled EMENEQ WAMI You now have 67 gold pieces (gained 10). You now have 83 gold pieces (gained 16). A quokka comes into view. The quokka misses you. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. The quokka bites you. You take 2 damage, and have 27/29 hp. You barely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! No target in view! HP restored. You see here a quokka corpse. You now have 98 gold pieces (gained 15). Found 6 stones. Health restored: 29 Found a hand axe. Found a stone staircase leading down. Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! A kobold is nearby! A rat comes into view. The rat squeaks loudly. You barely miss the kobold. The kobold misses you. You completely miss the kobold. You bite the kobold, but do no damage. The kobold closely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. You take 2 damage, and have 27/29 hp. You hit the rat. You kill the rat! The kobold closely misses you. The black bear growls angrily. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. You take 3 damage, and have 24/29 hp. You completely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 dagger. You take 2 damage, and have 22/29 hp. You hit the kobold. You kill the kobold! The black bear bites you. The black bear barely misses you. The black bear closely misses you. You take 1 damage, and have 21/29 hp. Okay, then. You hit the black bear. The black bear is lightly wounded. The black bear barely misses you. The black bear completely misses you. The black bear claws you. You take 2 damage, and have 19/29 hp. You sock the black bear! The black bear is heavily wounded. The black bear bites you. The black bear claws you. The black bear misses you. You take 4 damage, and have 15/29 hp. You are too injured to fight recklessly! You have nothing you can fire or use right now. You are too injured to fight recklessly! You sock the black bear! The black bear is severely wounded. The black bear goes berserk! You hit the black bear. You bite the black bear, but do no damage. The black bear is severely wounded. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear barely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear bites you! You die... ........#####...####.## ........#####........# ................###### .........####...### .........#.<........ ∆ .........#.##...#### .#.#.###......#.# . # ###.####.## #.@)...... #...h.##.## #...#.... .....#.....# ###.#........ #.### ....# #. ....# #. .... You could see a black bear (berserk). Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) 6 jackals (D:1) A quokka (D:2) 2 ball pythons (D:1) 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 kobolds 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | satah the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 316 | D:1 | Reached XP level 2. HP: 25/29 MP: 2/2 1044 | D:2 | Noticed a black bear 1324 | D:2 | HP: 4/29 [black bear (11)] 1324 | D:2 | Mangled by a black bear Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_loops_cross, uniq_robin Action || total ---------------------------++------- Melee: Mace || 71 Bite || 7 Armour: Robe || 63 Dodge: Dodged || 83 Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_loops_cross, uniq_robin Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1331 | 1277 | 54 | 73 | 1015 | 2 | 665.5 | Dungeon | 1331 | 1277 | 54 | 73 | 1015 | 2 | 665.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1165 daAuts D:2: 165 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.5 +-------+-------+-------+-------+-------+----------------------