satah Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 3, D:1) a +0 hand axe (1, 18, D:1) a hobgoblin corpse (skeletalised by now) (2, 2, D:1) a +0 spear (2, 6, D:1) a jackal skeleton (3, 6, D:1) 2 stones a +0 whip (4, 6, D:1) a +0 club a rat skeleton (7, -9, D:1) a bat skeleton (7, 8, D:1) a +0 mace a +0 club {=k} a kobold skeleton {=k} (8, 8, D:1) 3 stones a +0 club {=k} a jackal skeleton {=k} a kobold skeleton {=k} (9, 8, D:1) a ball python skeleton {=k} a jackal skeleton {=k} (10, 15, D:1) a +0 robe (11, 14, D:1) a +0 sling (13, -2, D:1) 5 stones a +0 dagger a jackal skeleton {=k} a kobold skeleton {=k} a rat skeleton {=k} (14, -6, D:1) a hobgoblin skeleton (14, -3, D:1) a bat skeleton {=k} (16, 26, D:1) a +0 buckler (39, -16, D:1) 6 stones (46, -1, D:1) a +0 club {=k} (57, 6, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -8, D:2) a rat corpse (skeletalised by now) (5, 4, D:2) a +0 sling (20, 5, D:2) a +0 ring mail (25, -19, D:2) a +0 ring mail (25, 21, D:2) a +0 heavy flail (28, -12, D:2) a quokka corpse (skeletalised by now) (30, 8, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (33, 22, D:2) a +0 whip a +0 flail a +0 whip a gnoll skeleton a gnoll skeleton (36, -20, D:2) a +0 club a +0 sling (36, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (44, 1, D:2) a frilled lizard skeleton {=k} (45, -8, D:2) a +0 cloak (56, -7, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (5, -1, D:3) a +0 dagger an adder corpse (5, 8, D:3) 9 stones (10, 3, D:3) a +0 spear (12, 4, D:3) a +0 whip a gnoll corpse (13, 1, D:3) 14 gold pieces (14, 2, D:3) a throwing net