satah Level 1 of the Dungeon (3, 9, D:1) 4 stones (15, -8, D:1) a +0 mace (15, 1, D:1) a +0 whip a kobold skeleton (15, 2, D:1) a +0 dagger 3 stones a kobold skeleton {=k} (17, 4, D:1) a +0 trident (25, 12, D:1) a ball python corpse (skeletalised by now) (29, -2, D:1) a +0 leather armour (29, -1, D:1) a bat skeleton {=k} (31, 1, D:1) 2 flux baubles (35, 22, D:1) a +0 dagger (36, 22, D:1) a jackal corpse (skeletalised by now) (37, 4, D:1) a +0 mace (37, 22, D:1) a jackal corpse (skeletalised by now) (40, -10, D:1) a quokka skeleton {=k} (40, 1, D:1) a stone (42, 0, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, -17, D:2) a +0 club (10, 14, D:2) a +0 short sword a stone an amulet of reflection (10, 16, D:2) a bat skeleton (11, -19, D:2) a staff of cold (11, 13, D:2) a frilled lizard skeleton (14, 4, D:2) a +0 sling (42, -16, D:2) a scarab talisman (48, 23, D:2) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (6, -16, D:3) a rat corpse (skeletalised by now) (7, -15, D:3) a jackal corpse (skeletalised by now) (9, -19, D:3) a jackal corpse (skeletalised by now) (14, -26, D:3) a +0 sling (26, -32, D:3) a +0 leather armour (30, -19, D:3) a quokka skeleton {=k} (32, -26, D:3) a quokka corpse (skeletalised by now) a sewer (0, 0, Sewer) 3 stones (2, 0, Sewer) 12 gold pieces (5, -4, Sewer) a +0 club {=k}