satah Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 26, D:1) a +0 dagger (5, 13, D:1) a hobgoblin corpse (skeletalised by now) (6, 23, D:1) a +0 short sword a kobold skeleton (7, -5, D:1) a hobgoblin corpse (skeletalised by now) (7, 24, D:1) a +0 club {=k} a goblin skeleton (7, 31, D:1) a +0 quarterstaff (11, 12, D:1) a frilled lizard corpse (skeletalised by now) (12, 30, D:1) a rat skeleton (16, 15, D:1) a +0 club (20, -7, D:1) a +0 dagger (21, 32, D:1) a rat corpse (skeletalised by now) (24, -4, D:1) a frilled lizard skeleton (25, 13, D:1) a rat corpse (skeletalised by now) (35, 9, D:1) a ball python skeleton (39, 2, D:1) a +0 club (46, -1, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 15 gold pieces (6, -1, D:2) a +0 flail (6, 0, D:2) a +0 flail (7, -1, D:2) a +0 dagger a +0 robe the human corpse of Jessica (11, 13, D:2) a jackal corpse (skeletalised by now) (13, 31, D:2) a +0 club (20, 30, D:2) a +0 sling (26, 22, D:2) a frilled lizard skeleton (28, 25, D:2) a +0 robe (31, 15, D:2) a +0 dagger (31, 23, D:2) a jackal skeleton (32, 23, D:2) a jackal skeleton (33, 24, D:2) a +0 chain mail the human skeleton of Terence (33, 25, D:2) a +0 club (34, 36, D:2) a book of the Senses (37, 36, D:2) a staff of fire