Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 17266096234293978113 38 satah the Ducker (level 3, -2/35 HPs) Began as a Gnoll Monk on May 10, 2025. Slain by Sigmund ... wielding a +2 scythe of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (719 turns). satah the Ducker (Gnoll Monk) Turns: 719, Time: 00:01:25 Health: -2/35 AC: 3 Str: 12 XL: 3 Next: 43% Magic: 4/4 EV: 14 Int: 9 God: Gold: 98 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . a - +0 hand axe rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: glowing A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) e - a +0 cloak (worn) (You found it on level 1 of the Dungeon) Scrolls g - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} i - 2 scrolls of identify {unknown} k - a scroll of immolation {unknown} l - a scroll of brand weapon {unknown} Potions c - a potion of ambrosia f - a potion of heal wounds {unknown} j - a potion of haste {unknown} Skills: + Level 6.5 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 6.5 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Ranged Weapons + Level 0.8 Throwing + Level 0.8 Armour + Level 6.5 Dodging + Level 0.8 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 0.8 Spellcasting + Level 0.5 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Forgecraft + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Alchemy + Level 1.0 Invocations + Level 0.8 Evocations + Level 0.7 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 30% 1 Call Imp Summ 2% N/A 41% 2 Call Canine Familiar Summ 1% N/A 65% 3 Brom's Barrelling Bould Conj/Erth 1% 2d4 96% 4 Eringya's Surprising Cr Summ 1% N/A 96% 4 Iskenderun's Battlesphe Conj/Frge 1% 2d7 96% 4 Fireball Conj/Fire 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Found a dagger. A kobold comes into view. It is wielding a +0 short sword. The kobold throws a stone. The stone closely misses you. A ball python comes into view. The ball python hisses angrily. The kobold throws a stone. The stone hits you but does no damage. The ball python moves out of view. A kobold is nearby! The kobold hits you with a +0 short sword. You take 1 damage, and have 34/35 hp. You slash the ball python! You kill the ball python! You barely miss the kobold. The kobold completely misses you. You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You hit the kobold. You kill the kobold! No target in view! No target in view! Things that are here: a +0 short sword; 2 stones Sigmund the Dreaded comes into view. He is wielding a +2 scythe of protection. Sigmund shouts! Health restored: 35 Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You have nothing you can fire or use right now. You aren't carrying any items that you can evoke. Sigmund screams, "Die, monster!" Sigmund hits you with a +2 scythe of protection! You take 12 damage, and have 23/35 hp. MASSIVE DAMAGE!! Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You hit Sigmund. Sigmund is lightly wounded. You hit Sigmund. You bite Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. You hit Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You hit Sigmund. You bite Sigmund, but do no damage. Sigmund is heavily wounded. You hit Sigmund but do no damage. You bite Sigmund, but do no damage. Sigmund is heavily wounded. Sigmund hits you with a +2 scythe of protection! You take 11 damage, and have 13/35 hp. MASSIVE DAMAGE!! Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Sigmund but do no damage. You bite Sigmund, but do no damage. Sigmund is heavily wounded. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You hit Sigmund. Sigmund is heavily wounded. Sigmund hits you with a +2 scythe of protection. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 8/35 hp. Unknown command. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You hit Sigmund but do no damage. Sigmund is heavily wounded. Sigmund hits you but does no damage. You barely miss Sigmund. Sigmund is heavily wounded. You barely miss Sigmund. Sigmund is heavily wounded. Sigmund completely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You hit Sigmund but do no damage. You bite Sigmund, but do no damage. Sigmund is heavily wounded. Sigmund is suddenly surrounded by pale green light. Sigmund misses you. You hit Sigmund. Sigmund is severely wounded. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You barely miss Sigmund. Sigmund is severely wounded. Sigmund closely misses you. You hit Sigmund but do no damage. Sigmund is severely wounded. Sigmund barely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You barely miss Sigmund. Sigmund is severely wounded. You slash Sigmund! Sigmund is almost dead. Sigmund is suddenly surrounded by pale red light. Sigmund barely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, Throw Flame, and go Invisible! You barely miss Sigmund. Sigmund is almost dead. Sigmund hits you with a +2 scythe of protection! You die... Sigmund begins carving another notch in his scythe. #.....†......... ##.............. ##...........## ########..###....... #........# #####... ##....#### #... .....# #... #.@.# #... ##.###.@.###### #... #.............#######..# #######.................. #........................ ##...##.......####.....## ###......###..##......# ###...)......#...#..# #########.....###.## ###......#.... You could see Sigmund. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) 2 giant cockroaches (D:2) A hobgoblin (D:1) A quokka (D:2) 3 ball pythons 3 bats (D:1) A frilled lizard (D:2) A goblin (D:1) 5 kobolds 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | satah the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 174 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 540 | D:2 | Reached XP level 3. HP: 35/35 MP: 2/4 673 | D:2 | Reached skill level 1 in Invocations 699 | D:2 | Noticed Sigmund 709 | D:2 | HP: 8/35 [Sigmund/+2 scythe of protection (5)] 719 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, hangedman_decor_push D:2: layout_rooms, basic_altar, uniq_sigmund, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Invocations | 1 | 1.0 Fighting | | 6.5 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 6.5 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Ranged Weapons | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 6.5 Stealth | | 0.8 Shields | | 0.8 Unarmed Combat | | 0.8 Spellcasting | | 0.8 Conjurations | | 0.5 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Forgecraft | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Alchemy | | 0.5 Evocations | | 0.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Melee: Hand axe || 80 Bite || 10 Armour: Robe || 31 Dodge: Dodged || 54 Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, hangedman_decor_push D:2: layout_rooms, basic_altar, uniq_sigmund, uniq_jessica Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 718 | 712 | 6 | 0 | 545 | 2 | 359.0 | Dungeon | 718 | 712 | 6 | 0 | 545 | 2 | 359.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 505 daAuts D:2: 213 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.5 +-------+-------+-------+-------+-------+----------------------