satah Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (9, 25, D:1) a +0 whip (10, 9, D:1) a +0 sling (10, 14, D:1) a +0 club {=k} (15, 0, D:1) a ball python corpse (skeletalised by now) (23, -4, D:1) a +0 dagger a kobold skeleton (23, 5, D:1) a +0 club {=k} a goblin skeleton {=k} (24, 3, D:1) a rat skeleton (27, -1, D:1) a ball python skeleton {=k} (27, 0, D:1) a +0 short sword a kobold skeleton {=k} (31, 31, D:1) a frilled lizard skeleton (32, -7, D:1) a +0 quarterstaff (43, -13, D:1) a +0 club {=k} a kobold corpse (skeletalised by now) (45, 31, D:1) a bat corpse (skeletalised by now) (46, 27, D:1) a bat corpse (skeletalised by now) (47, 11, D:1) 4 stones (47, 14, D:1) a +0 dagger a kobold corpse (skeletalised by now) (47, 30, D:1) a +0 dagger a bat corpse (skeletalised by now) (48, 29, D:1) a +0 dagger (48, 30, D:1) a +0 whip a kobold corpse (skeletalised by now) (48, 32, D:1) a +0 sling (48, 33, D:1) a +1 heavy hand axe (49, 30, D:1) a +0 mace (49, 32, D:1) a +0 leather armour (50, 5, D:1) a bat corpse (skeletalised by now) (51, -10, D:1) a quokka corpse (skeletalised by now) (51, 31, D:1) a +0 hand axe (52, 33, D:1) 7 stones (56, 0, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (6, 2, D:2) an adder corpse (6, 4, D:2) a +0 leather armour (7, 2, D:2) a jackal corpse (19, -34, D:2) a +0 club {=k} (21, 1, D:2) 5 stones (29, -40, D:2) a +0 chain mail (31, 8, D:2) 4 large rocks (44, -11, D:2) an adder corpse (skeletalised by now) (45, -14, D:2) a +0 dagger