satah Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -11, D:1) a +0 dagger (7, -5, D:1) a +0 dagger (8, 14, D:1) a hobgoblin skeleton (9, 15, D:1) a +0 sling (20, 7, D:1) a +0 robe (22, 15, D:1) a jackal skeleton (22, 16, D:1) a jackal skeleton (23, -7, D:1) a rat corpse (skeletalised by now) (23, 15, D:1) a +0 whip 3 stones (26, -2, D:1) a +0 sling (29, 5, D:1) a +0 dagger 4 stones a kobold skeleton (29, 16, D:1) a +0 short sword (30, 3, D:1) a +0 hand axe (35, 10, D:1) a hobgoblin corpse (skeletalised by now) (40, 7, D:1) a +0 robe (41, 8, D:1) a +0 dagger (41, 10, D:1) a ball python skeleton {=k} Level 2 of the Dungeon (0, 2, D:2) a +0 dagger 3 stones (0, 3, D:2) a +0 dagger 2 stones (9, 9, D:2) a +0 whip a stone (9, 13, D:2) a +0 short sword (21, 12, D:2) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 2 potions of moonshine (2, 4, D:4) a potion of magic (6, 8, D:4) a potion of haste (7, -1, D:4) a +0 sling (14, 7, D:4) a potion of might (15, 18, D:4) a +0 hand axe (25, 12, D:4) a wand of mindburst (12) Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (6, 8, D:5) a +0 ring mail (7, 7, D:5) 3 flux baubles (9, -4, D:5) a +0 pair of gloves (9, -2, D:5) a scroll of identify (9, 8, D:5) the +1 robe of Vermicelli {Dex+2 Slay+3} Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (15, -4, D:5) a ring of protection from fire (18, 12, D:5) a +0 partisan