Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 6490077541124267276 1 satah the Conjurer (level 1, 0/17 HPs) Began as a Demigod Reaver on Feb 7, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (24 turns). satah the Conjurer (Demigod Reaver) Turns: 24, Time: 00:00:16 Health: 0/17 AC: 3 Str: 13 XL: 1 Next: 13% Magic: 5/5 EV: 10 Int: 15 God: Gold: 11 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 leather armour (worn) Skills: + Level 1.8 Fighting + Level 2.7 Axes + Level 1.8 Dodging + Level 1.7 Spellcasting + Level 2.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 26% 2 Hailstorm Conj/Ice 5% 3d5 45% 3 Rending Blade Conj/Frge 5% 2d6 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Welcome, satah the Demigod Reaver. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a scale mail and 11 gold pieces. Found a staircase leading out of the dungeon. You now have 11 gold pieces. You encounter 2 jackals. The jackal barks! You encounter a jackal. The jackal barks! You hear a bark! You encounter a jackal. The jackal barks! You hear a shout! The jackal bites you. The jackal leaves your sight. You take 3 damage, and have 14/17 hp. You miss the jackal. You encounter a hobgoblin. You hit the jackal. The jackal is moderately wounded. The jackal bites you. x2; The jackal closely misses you. You take 4 damage, and have 10/17 hp. MASSIVE DAMAGE!! The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. You take 2 damage, and have 8/17 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you. You take 1 damage, and have 8/17 hp. The jackal attacks as it pursues you! The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. You miss the jackal. You barely miss the jackal. The jackal barely misses you. x2 The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 4/17 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is moderately wounded. You closely miss the jackal. x2; The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/17 hp. You hit the jackal. You kill the jackal! You closely miss the jackal. You hit the jackal. The jackal barely misses you. The jackal closely misses you. x2 The jackal closely misses you. The hobgoblin misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. You take 1 damage, and have 3/17 hp. You hit the hobgoblin. The hobgoblin is lightly wounded. You barely miss the jackal. You hit the jackal. You barely miss the jackal. The hobgoblin hits you. You die... ... .. #.# ..# ###..### #......# #..#.### #.gh...# #h@h...# ##.#.### #......# #......# ##.#.#.# #......# #......# #.##.### #......# You could see 3 jackals and a hobgoblin. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | satah the Demigod Reaver began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 5/5 20 | D:1 | HP: 4/17 [jackal (2)] 24 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_tetromino_s4 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Hand axe || 15 Armour: Leather armour || 13 Dodge: Dodged || 13 Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_ring, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], minmay_tetromino_s4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 10 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 10 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 24 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------