Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 9833485337862182660 13 satah the Conjurer (level 2, 0/15 HPs) Began as a Tengu Conjurer on Feb 9, 2026. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:41 (910 turns). satah the Conjurer (Tengu Conjurer) Turns: 910, Time: 00:01:41 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 37% Magic: 1/6 EV: 11 Int: 24 God: Gold: 84 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... i - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons b - a +0 whip (You took it off a kobold on level 1 of the Dungeon) c - a +0 club {=k} (You took it off a goblin on level 1 of the Dungeon) d - a +0 whip (You took it off a kobold on level 1 of the Dungeon) e - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) f - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) g - a +0 club {=k} (You took it off a goblin on level 1 of the Dungeon) h - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery i - a +6 ring of intelligence (worn) (You found it on level 1 of the Dungeon) Scrolls c - a scroll of fear {unknown} d - a scroll of enchant armour {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Momentum Strike Conj/Tloc 30% 3d8 6% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You encounter a ball python. You see here a fuming grey potion. MP restored: 6 Spoiler Alert: The ball python (asleep) can constrict! A ball python is nearby! Spoiler Alert: The ball python (asleep) can constrict! The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You now have 5/6 mp. Spoiler Alert: The ball python can constrict! The magic dart hits the ball python. You kill the ball python! You now have 4/6 mp. f - a fuming grey potion MP restored: 6 Found a stone staircase leading down. g - a +0 club {=k} You encounter a goblin. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is heavily wounded. The goblin shouts! You now have 5/6 mp. The magic dart hits the goblin! You kill the goblin! You now have 4/6 mp. h - a +0 dagger You see here a goblin corpse. i - a +6 ring of intelligence MP restored: 6 Acquired item for unequipped slot: +6 ring of intelligence Unknown command. You feel clever. i - a +6 ring of intelligence (worn) You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You see here a rat skeleton {=k}. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter Terence the Veteran and a ball python. Found a leather armour. There is a stone staircase leading up here. Spoiler Alert: The ball python (asleep) can constrict! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! The ball python hisses angrily. You now have 5/6 mp. Spoiler Alert: The ball python can constrict! Terence hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. You take 2 damage, and have 13/15 hp. Okay, then. Okay, then. Okay, then. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence! Terence is heavily wounded. Terence closely misses you. You now have 4/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You take 8 damage, and have 5/15 hp. MASSIVE DAMAGE!! You now have 3/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. You now have 2/6 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" ###...........###.###### #............# #......# #..##.#.##.#.###.####.# ##..#..#.##.......####.#### #...........##.#####......# #...#.##.##.##.# #.......# #.....[..##.##.####.....#.# #.#..............@#.......# ....#.###.#.#...@.#.......## ....#..##.#................# ....##.##.###..............# ###.##.##.# #..............# #.......# #######.#....### ####.#### #......# #.# ###...## #.# ######.### ####.#########......## You could see Terence. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 5 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | satah the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 366 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 903 | D:2 | Encountered Terence 910 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_cross, minmay_misc_feat_secret_circle D:2: layout_basic, shapermc_ecumenical_altar_rom_forum, uniq_terence Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Peck || 1 Cast: Magic Dart || 33 Armour: Robe || 3 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_cross, minmay_misc_feat_secret_circle D:2: layout_basic, shapermc_ecumenical_altar_rom_forum, uniq_terence Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 910 | 883 | 27 | 0 | 816 | 2 | 455.0 | Dungeon | 910 | 883 | 27 | 0 | 816 | 2 | 455.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 907 daAuts D:2: 3 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.5 +-------+-------+-------+-------+-------+----------------------