satah Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (3, -8, D:1) a +0 club {=k} 4 stones (14, 35, D:1) a +0 club {=k} (15, 33, D:1) a quokka skeleton (17, 9, D:1) a bat corpse (skeletalised by now) (18, 4, D:1) a +1 dagger of electrocution (28, -9, D:1) a quokka skeleton (28, -2, D:1) a ball python corpse (skeletalised by now) (32, -10, D:1) a frilled lizard skeleton (38, 21, D:1) a +0 dagger (38, 28, D:1) a +0 dagger (42, 24, D:1) a +0 spear (43, -13, D:1) a +0 club {=k} Level 2 of the Dungeon [Shop] Xerofena's Weapon Emporium a +0 rapier (66 gold) the +7 quarterstaff "Kieg" {spect, rCorr Dex+3} (796 gold) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 quarterstaff (60 gold) a +0 dagger (24 gold) a +0 club (6 gold) 4 boomerangs (96 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1171 gold) rF+: It protects you from fire. It cannot be enchanted further. 5 poisoned darts (36 gold) a +0 short sword (36 gold) a +0 trident (42 gold) (0, 0, D:2) an adder corpse (1, -40, D:2) a +0 club (2, 7, D:2) a rat corpse (5, 1, D:2) a hobgoblin corpse (13, -6, D:2) a bat corpse (18, -47, D:2) a +0 sling (22, -22, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (22, -14, D:2) a +0 ring mail (29, -44, D:2) a quokka corpse (skeletalised by now) (29, -9, D:2) the felid corpse of Natasha (32, -10, D:2) a bat skeleton {=k} (34, -12, D:2) a +0 dagger 2 stones (36, -11, D:2) a +0 club a +0 sling a goblin skeleton (37, -5, D:2) a rat corpse (skeletalised by now) (40, -27, D:2) a +0 dagger (45, -41, D:2) a ball python corpse (skeletalised by now) (50, -20, D:2) a ball python corpse (skeletalised by now) (51, -33, D:2) a +1 trident of flaming a +0 ring mail the human corpse of Terence (skeletalised by now)