satah Level 1 of the Dungeon (2, 29, D:1) a rat corpse (skeletalised by now) (6, 13, D:1) a quokka skeleton (8, 34, D:1) a rat corpse (skeletalised by now) (23, 9, D:1) a bat corpse (skeletalised by now) (28, 8, D:1) a +0 club {=k} a +0 club {=k} a goblin skeleton {=k} (36, 30, D:1) a frilled lizard corpse (skeletalised by now) (37, 29, D:1) a quokka corpse (skeletalised by now) (42, -7, D:1) a +1 whip of venom (51, -6, D:1) a +0 whip (52, 8, D:1) a +0 club (61, 2, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (9, -18, D:2) a +0 robe (10, 14, D:2) a +0 whip (14, -19, D:2) a +0 dagger a goblin skeleton (16, 18, D:2) a bat corpse (skeletalised by now) (18, 17, D:2) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, 18, D:2) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, 19, D:2) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, 20, D:2) a quokka corpse (skeletalised by now) (19, 18, D:2) a bat corpse (skeletalised by now) (26, 17, D:2) a +0 sling (28, 7, D:2) a +0 dagger a kobold skeleton (33, -12, D:2) a +0 hand axe (33, -9, D:2) a +0 dagger a goblin skeleton (36, -12, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (43, -20, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 7 gold pieces (1, -2, D:3) 3 scrolls of identify (7, -8, D:3) a scroll of identify (9, -14, D:3) a ribbon worm corpse (15, -8, D:3) a clockroach corpse