satah Level 1 of the Dungeon (1, 1, D:1) a +0 mace a +0 robe a human skeleton {=k} (5, -27, D:1) a +0 club (10, -16, D:1) a +0 robe (10, 5, D:1) a +0 dagger (11, -25, D:1) a jackal corpse (skeletalised by now) (12, -24, D:1) a jackal corpse (skeletalised by now) (12, 13, D:1) a bat skeleton (17, -26, D:1) a +0 club {=k} a goblin corpse (skeletalised by now) (23, -15, D:1) a +0 short sword (27, -2, D:1) a +0 leather armour (30, 1, D:1) a jackal skeleton (31, 0, D:1) a jackal skeleton (31, 2, D:1) a +0 tower shield (32, -30, D:1) a frilled lizard skeleton {=k} (32, -11, D:1) a +0 falchion (32, -1, D:1) a +0 short sword a kobold skeleton (39, -9, D:1) a bat skeleton {=k} (45, -22, D:1) a hobgoblin corpse (skeletalised by now) (45, -21, D:1) a bat corpse (skeletalised by now) (45, -20, D:1) a quokka corpse (skeletalised by now) (51, -22, D:1) a +0 whip (55, 0, D:1) a +0 leather armour Level 2 of the Dungeon (13, 8, D:2) a hobgoblin corpse (36, 2, D:2) a parchment of Construct Spike Launcher (42, -1, D:2) an adder corpse (skeletalised by now) (44, 0, D:2) a potion of curing (45, -1, D:2) 11 gold pieces