satah Level 1 of the Dungeon (0, 0, D:1) the inkwell talisman of the Mashing Gods {Slay+3} [inkwell talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (15, -3, D:1) a bat corpse (skeletalised by now) (17, 8, D:1) a ball python skeleton (18, 8, D:1) a +0 dagger a goblin skeleton a jackal skeleton (19, 21, D:1) a +0 dagger 3 stones (20, -2, D:1) a ring mail (26, 25, D:1) a +0 club (29, -10, D:1) a +0 dagger a goblin skeleton {=k} (34, 25, D:1) a +0 club (34, 37, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 18, D:1) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (37, -3, D:1) a +0 leather armour (38, -15, D:1) a +0 club {=k} (42, -2, D:1) a hobgoblin skeleton (43, 16, D:1) a +0 leather armour (49, 14, D:1) a rat skeleton (50, 27, D:1) a frilled lizard skeleton (60, 7, D:1) a short sword (62, -18, D:1) a hobgoblin corpse (skeletalised by now) (63, -18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (1, -16, D:2) a rat corpse (4, 13, D:2) a quill talisman (8, -40, D:2) a +0 sling (11, -19, D:2) a +0 long sword (15, -27, D:2) a +0 club {=k} (16, 0, D:2) a robe (37, 8, D:2) a frilled lizard corpse (skeletalised by now) (40, -42, D:2) the +6 mace "Ypepitem" {chaos, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (42, 14, D:2) a robe (43, -5, D:2) an adder corpse (skeletalised by now) (51, 1, D:2) a hobgoblin skeleton (51, 5, D:2) a war axe (60, -28, D:2) a robe