sbaldrick the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a ring of poison resistance (49, 36, D) a staff of cold (49, 43, D) a +4 trident of pain a +0 leather armour (50, 13, D) a staff of alchemy (unseen) (50, 24, D) a +1 ring mail of poison resistance (50, 25, D) a +6 ring of strength (50, 37, D) a +1 heavy broad axe (50, 42, D) a +0 trident of venom a +0 leather armour (51, 13, D) a staff of fire (unseen) (51, 14, D) a +0 dagger of chaos (still there?) a +0 robe (still there?) (51, 16, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (51, 24, D) the +1 war axe of Kismet {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (51, 25, D) a +3 spear of flaming (51, 36, D) a +0 trident (51, 41, D) a +0 trident the +0 ring mail of Parlour Games {Harm rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. a +0 spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 42, D) a +3 spear of freezing 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (52, 13, D) a +5 rapier of holy wrath (unseen) (52, 25, D) the +5 orcbow "Ultimatum" {chaos, Fly Str+5} Str+5: It affects your strength (+5). Fly: It grants you flight. (52, 37, D) a +4 scale mail of cold resistance (52, 41, D) a +0 trident (52, 42, D) a snapping turtle corpse (skeletalised by now) (52, 43, D) the +1 long sword of Fate {freeze, Int+4 Dex+2} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a +0 leather armour a merfolk corpse (skeletalised by now) (53, 13, D) a staff of conjuration (unseen) (53, 14, D) a +1 flail of protection (still there?) a +0 robe (still there?) (53, 36, D) a +0 trident (53, 37, D) a staff of earth (54, 13, D) a dragon-blood talisman (54, 24, D) a +0 antimagic trident (54, 25, D) a +6 ring of strength (54, 26, D) a throwing net (55, 13, D) a +1 trident of venom (unseen) (59, 37, D) the +6 executioner's axe of Terror {flame, rElec rC+ MP+7 Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). (59, 41, D) a +0 robe of positive energy a +0 dagger an orc skeleton (60, 37, D) a +2 scale mail of fire resistance (60, 40, D) a +0 giant spiked club an ogre skeleton (60, 41, D) a +0 chain mail a +0 great sword (60, 43, D) a +0 giant club (61, 4, D) a water moccasin corpse (skeletalised by now) (61, 36, D) a +2 glaive of freezing (61, 41, D) a +0 short sword the +0 plate armour of Distant Shores {rElec} rElec: It insulates you from electricity. a +0 scale mail a +0 falchion an orc skeleton (62, 1, D) a +3 heavy glaive (62, 3, D) a ball python corpse (skeletalised by now) (62, 16, D) a +3 ring mail of fire resistance (62, 26, D) a staff of air (62, 36, D) a +0 plate armour (62, 37, D) the +6 scale mail of Ocule {Rampage ^Drain rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. (62, 43, D) a +2 glaive of venom a +0 chain mail (63, 26, D) a +4 scale mail of fire resistance (63, 27, D) a +0 short sword a +0 robe a +1 broad axe of freezing (63, 29, D) a +2 great sword a +0 robe (63, 36, D) the +1 short sword of Causality {freeze, rC++ Stlth+} rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (64, 3, D) a water moccasin corpse (skeletalised by now) (64, 26, D) a +0 mace of draining (64, 27, D) a +1 scimitar of protection (64, 31, D) a +0 battleaxe a +0 robe (65, 26, D) a staff of death (67, 0, D) a +0 bardiche of venom (68, 0, D) a staff of air (69, 0, D) a staff of alchemy (70, 31, D) a +0 shortbow (70, 41, D) a +0 dagger a +0 robe (71, 8, D) a granite talisman (71, 16, D) a +2 vampiric great sword (71, 31, D) a +0 orcbow a wind drake corpse (skeletalised by now) (71, 36, D) a storm talisman (71, 37, D) a staff of cold (71, 40, D) a wolf skeleton (71, 41, D) a +0 rapier a +0 robe (72, 16, D) a +0 heavy spear (72, 17, D) a +1 falchion of holy wrath (72, 26, D) the +2 scale mail of Heoph {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (72, 30, D) a +0 shortbow (72, 37, D) the +4 war axe of Jaxomm {holy, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (72, 41, D) a +0 dagger a +0 robe a +0 rapier a +0 robe a +0 buckler a spriggan skeleton (73, 1, D) a +2 trident of protection (73, 16, D) a staff of death (73, 31, D) a +1 trident of protection 2 boomerangs (74, 41, D) the +8 dagger "Munik" {flame, rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. the +3 dagger of Honour {spect, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +6 ring of dexterity a ring of protection from cold a +4 ring of protection the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (75, 1, D) a +0 glaive of protection