sbaldrick the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 2, D) a +0 club (61, 3, D) a +0 flail an orc corpse (skeletalised by now) (61, 16, D) a talisman of death (61, 26, D) a +6 ring of dexterity (62, 3, D) a +0 whip a +0 chain mail a +0 flail an orc corpse (skeletalised by now) (62, 8, D) the +5 arbalest of the Illusory Souls {antimagic, Will+ Str+2 Stlth+} Str+2: It affects your strength (+2). Will+: It increases your willpower. Stlth+: It makes you more stealthy. (62, 9, D) a +2 arbalest of freezing (62, 16, D) a staff of air (62, 26, D) a Compendium of Siegecraft (62, 27, D) a staff of air (unseen) (63, 8, D) a +1 ring mail of cold resistance (63, 16, D) a +2 spectral quarterstaff (63, 26, D) a +1 leather armour of willpower (63, 27, D) a wand of warping (1) (64, 16, D) a staff of alchemy (64, 26, D) a wand of quicksilver (3) (64, 27, D) a book of Annihilations (65, 26, D) a wand of quicksilver (7) (67, 0, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (68, 0, D) a staff of air (68, 4, D) a black bear corpse (skeletalised by now) (69, 4, D) a black bear corpse (skeletalised by now) (70, 10, D) a ball python corpse (skeletalised by now) (71, 10, D) a ball python corpse (skeletalised by now) (71, 11, D) an adder corpse (skeletalised by now) (71, 12, D) a ball python corpse (skeletalised by now) (71, 16, D) a staff of air (71, 17, D) a +1 robe of fire resistance (71, 26, D) the +9 arbalest of Indignation {penet, rElec rC+++ Will++ Int-3} Int-3: It affects your intelligence (-3). rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (72, 8, D) a +1 mace of protection (72, 16, D) a staff of cold (72, 17, D) a +1 morningstar of freezing (72, 26, D) the +8 war axe "Dragonbane" {heavy, Will+ Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. (72, 27, D) a +3 leather armour of fire resistance (72, 30, D) a rime drake corpse (skeletalised by now) (72, 31, D) a rime drake corpse (skeletalised by now) (73, 17, D) a +2 robe of willpower (75, 1, D) a +1 leather armour of cold resistance