Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2922168154249461534 5 sdmac the Magician (level 1, -1/1 HPs) Began as a Djinni Conjurer on July 4, 2025. Slain by a rat (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (206 turns). sdmac the Magician (Djinni Conjurer) Turns: 206, Time: 00:01:34 Health: -1/1 AC: 0 Str: 6 XL: 1 Next: 88% Gold: 8 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . b - melded +0 dagger rCold x . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.20/turn %: infuse magic (-2 HP) @: flux-form, flying, glowing A: contaminating, glow, flying, reduced hp, weak attacks, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) Armour a - a +0 robe (melded) Scrolls c - a scroll of identify {unknown} Baubles d - a flux bauble Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. You are flying. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. A kobold comes into view. It is wielding a +0 dagger. Found a leather armour. You see here 2 flux baubles. d - 2 flux baubles You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 robe and +0 dagger meld into your body. Okay, then. Okay, then. You see here a +0 leather armour. You see here a book of Blasting. There is an open door here. You reach down and open the door. There is an open door here. A rat comes into view. The rat twitches its whiskers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The rat misses you. You hit the rat but do no damage. The rat begins to glow. The rat barely misses you. You hit the rat but do no damage. The rat glows dangerously bright. The rat bites you. Ouch! That really hurt! You die... ........................... ....##............###.........#.. ...........................†..#.. ..............######............. ................................. ................................. .........................>...^... .........#####................... ...............rp................ ................................. ................................. ................................. #####################......[..... #............ ####'######## #.# #.# You could see a rat (heavy contam). Vanquished Creatures A giant cockroach (D:1) 2 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sdmac set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Slain by a rat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 8 Armour: Skin || 1 Dodge: Dodged || 2