Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18277375567170063999 18 sdmac the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on July 4, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:55 (768 turns). sdmac the Magician (Djinni Conjurer) Turns: 768, Time: 00:02:56 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 33 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles e - 2 throwing nets Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant weapon {unknown} f - a scroll of fear {unknown} Potions b - 3 potions of attraction {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (lightly wounded, 100% to hit) The magic dart hits Robin. Robin is lightly wounded. A goblin comes into view. It is wielding a +0 dagger. Robin roars a battlecry! You hear a shout! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (lightly wounded, 100% to hit) The magic dart hits Robin. Robin is moderately wounded. The goblin shouts! You hear a shout! An adder comes into view. An endoplasm comes into view. Robin roars a battlecry! The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 dagger, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 100% to hit) The magic dart hits Robin. Robin is moderately wounded. Robin throws the goblin at you! You barely miss the goblin. The goblin hits you with a +0 dagger. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You die... ############ #..........# #.###.#.##<# #.###.#.##.# #.##.......# #.##..#.##.### #.......##.... #......g...### #.##.#@###.# #.##.#J###.# #.##..S....# . #.##.#.##### .# #.##.#g# ..# #......# ...# ####.#### ....# #....S.#...... #.#.##........ You could see Robin, an adder, an endoplasm and a goblin (strong). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 5 hobgoblins 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 5 goblins A kobold (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Djinni Conjurer began the quest for the Orb. 0 | D:1 | sdmac set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 296 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 751 | D:2 | Noticed Robin 768 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_rooms D:2: layout_loops_cross, basic_altar, uniq_jessica, uniq_robin Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 36 Armour: Robe || 3 Dodge: Dodged || 2