Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1848898847095325785 51 sdmac the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on July 4, 2025. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 3 of the Dungeon. The game lasted 00:07:16 (1223 turns). sdmac the Conjurer (Deep Elf Conjurer) Turns: 1223, Time: 00:07:16 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 57% Magic: 1/10 EV: 11 Int: 24 God: Gold: 69 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) Wands j - a wand of digging (2) l - a wand of paralysis (12) Scrolls d - 2 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of poison {unknown} k - a scroll of acquirement {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} Talismans e - a maw talisman Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Stone Arrow Conj/Erth 34% 3d9 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 11% 1 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... ....... ......# ....#. #.... #)..#### ######+##...... ........jj..##### ........r.......? ........@....#### ..............# ..######......+ .######......### ................ ......#.##.##### ................ #########+###.###.......# ...........##.# #...###.# You could see 2 gnolls and a quokka. Vanquished Creatures A gnoll (D:3) A dart slug (D:3) 3 giant cockroaches 3 hobgoblins 3 quokkas 5 ball pythons 5 bats An endoplasm (D:1) A frilled lizard (D:1) 8 goblins 4 jackals (D:3) 3 kobolds 7 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 198 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 320 | D:1 | Reached skill level 5 in Conjurations 558 | D:1 | Learned a level 2 spell: Searing Ray 812 | D:2 | Noticed Terence 847 | D:2 | Noticed Sigmund 862 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 936 | D:2 | Learned a level 3 spell: Stone Arrow 1223 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, nicolae_titane D:2: layout_rooms, skrybe_limestone_x, minivault_19, minmay_tetromino_l4, uniq_terence, uniq_sigmund D:3: layout_basic, minmay_statues_item, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 80 Searing Ray || 4 Armour: Robe || 21 Dodge: Dodged || 15