Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7228265427378420539 21 sdmac the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on July 5, 2025. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (990 turns). sdmac the Conjurer (Deep Elf Conjurer) Turns: 990, Time: 00:02:23 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 3/8 EV: 11 Int: 28 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.22/turn j - ring of resist corrosion MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of intelligence (worn) j - a ring of resist corrosion (worn) Wands m - a wand of digging (3) Scrolls e - a scroll of amnesia {unknown} g - a scroll of poison {unknown} n - a scroll of blinking {unknown} Potions b - 2 potions of magic d - 3 potions of mutation {unknown} f - a potion of enlightenment {unknown} i - a potion of heal wounds {unknown} k - a potion of lignification {unknown} l - a potion of resistance {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.3 Spellcasting + Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 66% 2d6 1% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you from afar with a +0 trident. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you from afar with a +0 trident. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you from afar with a +0 trident! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ###...).>........# ......#####..# #.# ###.#.#####.# ##.# #.#......†# .## #.######..## #.. #.. #.#.###.# # ##. #.##...# .# .# #.###.###@# .# #.# #..@.# #.# #####.# #.# .. #. ## You could see Terence. Vanquished Creatures 3 endoplasms 5 hobgoblins 2 quokkas (D:1) 4 ball pythons A bat (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:2) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 413 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 591 | D:1 | Reached skill level 5 in Conjurations 901 | D:2 | Found Ylenipnea's Weapon Shop. 984 | D:2 | Noticed Terence 990 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, uniq_terence, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 37 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 3