Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4367997066952800384 30 sdmac the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 5, 2025. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1024 turns). sdmac the Conjurer (Deep Elf Conjurer) Turns: 1024, Time: 00:03:07 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 9/9 EV: 11 Int: 24 God: Gold: 108 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . d - staff of death rCold . . . (no offhand) rNeg + + . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of positive energy HPRegen 0.23/turn g - ring of see invisible MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons c - a +0 rapier Armour a - a +0 robe (worn) Magical Staves d - a staff of death (weapon) Jewellery f - a ring of positive energy (worn) g - a ring of see invisible (worn) i - a ring of fire Scrolls e - 4 scrolls of identify {unknown} Potions b - a potion of magic h - 4 potions of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.7 Stealth + Level 3.1 Spellcasting + Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Construct Spike Launche Frge 6% 2d3 16% 2 Launch Clockwork Bee Frge 3% N/A 32% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 71% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 82% 5 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You see here 5 stones. Terence the Veteran comes into view. He is wielding a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence shouts! You hear a shout! You hear an angry hiss. Terence attacks as he pursues you! Terence hits you with a +0 hand axe! Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. A hobgoblin comes into view. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence closely misses you. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin closely misses you. Terence hits you with a +0 hand axe. You barely miss the hobgoblin. The hobgoblin barely misses you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin misses you. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 hand axe. You die... Terence says, "Finally, peace and quiet." #.###...####.##### #.# #............. #.# #...#####.#### #.# ##.###.......# #.####.# #.......# #.##...###.......# #.##.#.>.......... #@##.#####.......# #@##.# #........ #g##†# #.......# #.##.# ######### #.##.# #.##.# .....##.##.# ### ....##.##.# #.. .......# #.# ...... #.# You could see Terence and a hobgoblin. Vanquished Creatures An adder (D:2) An endoplasm (D:1) 3 giant cockroaches 5 ball pythons A bat (D:1) 13 frilled lizards 3 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 257 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 414 | D:1 | Reached skill level 5 in Conjurations 968 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1007 | D:2 | Noticed Terence 1024 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, minmay_lizard_king D:2: layout_loops_ring, grunt_ministairs_9, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.7 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Staff || 3 Cast: Magic Dart || 43 Armour: Robe || 4 Dodge: Dodged || 8