Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 13501306601862838013 47 sdmac the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on July 6, 2025. Slain by a scorpion (3 damage) ... on level 3 of the Dungeon. The game lasted 00:08:53 (2161 turns). sdmac the Conjurer (Demigod Conjurer) Turns: 2161, Time: 00:08:54 Health: -1/26 AC: 4 Str: 8 XL: 3 Next: 29% Magic: 0/8 EV: 11 Int: 24 God: Gold: 61 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . l - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) l - a +0 pair of boots (worn) Jewellery n - a ring of flight Scrolls d - 2 scrolls of teleportation {unknown} e - 3 scrolls of identify {unknown} i - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of magic c - 2 potions of berserk rage {unknown} g - a potion of mutation {unknown} j - a potion of heal wounds {unknown} k - a potion of invisibility {unknown} Talismans o - an inkwell talisman Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You don't have enough magic to cast this spell. You feel sick. You feel sick. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is almost dead. You feel sick. The scorpion stings you. Found a stone staircase leading up. You feel sick. The scorpion attacks as it pursues you! The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You feel sick. You feel sick. You feel sick. You are no longer poisoned. The scorpion barely misses you. There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. The scorpion is almost dead. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. The scorpion completely misses you. The scorpion stings you. You die... #.. #.# ### #.# #.. #.# #.# #.# #.# #.# #.# #.# #.# #@# #<# #s#####'## #.##...[.# #.##.....# #.##.....# ###.##.....######### #.............o.o... #.#.#####.########.. #................... You could see a scorpion. Vanquished Creatures 2 adders (D:2) 3 orcs (D:3) An endoplasm (D:2) A giant cockroach (D:1) 2 hobgoblins 3 jackals (D:2) A quokka (D:1) 3 ball pythons 3 bats 3 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 715 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 871 | D:1 | Reached skill level 4 in Conjurations 1369 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/8 2029 | D:2 | Learned a level 2 spell: Searing Ray 2139 | D:3 | Noticed a scorpion 2159 | D:3 | HP: 1/26 [scorpion (4)] 2161 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic, roderic_serpentine_path, st_stairs_13 D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_leap_of_faith D:3: cheibrodos_old_hovel, layout_basic, minivault_26 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.5 Spellcasting | 2 | 2.0 Dodging | | 1.9 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 14 Unarmed || 2 Cast: Magic Dart || 78 Searing Ray || 1 Armour: Robe || 32 Dodge: Dodged || 29