Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3084096134435057781 49 sdmac the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on July 8, 2025. Slain by a gnoll ... wielding a +0 halberd of venom (9 damage) ... on level 2 of the Dungeon. The game lasted 00:11:51 (2139 turns). sdmac the Conjurer (Draconian Conjurer) Turns: 2139, Time: 00:11:52 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 1/6 EV: 11 Int: 20 God: Gold: 74 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -5) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls b - 2 scrolls of enchant weapon {unknown} e - a scroll of enchant armour {unknown} f - 2 scrolls of teleportation {unknown} Potions a - 2 potions of magic d - a potion of invisibility {unknown} g - 2 potions of heal wounds {unknown} h - a potion of enlightenment {unknown} Skills: + Level 0.2 Short Blades + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You stop channelling your searing ray. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd of venom. You are poisoned. You feel sick. You feel sick. The gnoll attacks as it pursues you! The gnoll barely misses you. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd of venom. You are more poisoned. You feel sick. You feel sick. You feel sick. You feel sick. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd of venom! You die... #.........#.................... #.......<.######.#####.#.##.### #.........# #.#####.#.##.### #######...## #.....#.#.##.... ###########..#########.#.#.###### ......)............# #.#.#.# #... ......#######....#.# #.#.#.# #... ......# ####.#.# #.#.#.# #... ......# #@#.# #.#...# #### (.....##### #.#.# #.#########. ......'...# #j..# #........... ......##.########..#########...## ########.........#.j............. ################.##.###..#..##### ..)............#.##..#........# ##########...#.#[###.#....###.# # #.......#.#.# #....j.....### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 4 frilled lizards (D:2) A goblin (D:1) 5 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sdmac the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 15 | D:1 | Found Yjerphib's Magic Scroll Shoppe. 328 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 426 | D:1 | Found a faded altar of an unknown god. 957 | D:1 | Learned a level 2 spell: Searing Ray 1109 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 2139 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_loops_corners, shapermc_ecumenical_altar_starsandcircs, serial_shops, nicolae_shop_hallway_plus D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Short Blades | | 0.2 Dodging | | 1.8 Spellcasting | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 40 Tailslap || 8 Cast: Magic Dart || 70 Searing Ray || 2 Armour: Skin || 26 Dodge: Dodged || 30