secondlife Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 3, D:1) a +2 sling of flaming (6, -2, D:1) a bat skeleton (6, -1, D:1) a frilled lizard skeleton (10, -13, D:1) a ball python corpse (skeletalised by now) (11, -16, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 19, D:1) an orb of glass (19, 12, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (24, -15, D:1) a +0 club (28, 23, D:1) a bat corpse (skeletalised by now) (29, -5, D:1) a rat skeleton (33, 7, D:1) a +0 club a kobold corpse (skeletalised by now) (33, 14, D:1) a +0 vampiric dagger a +0 robe (34, -32, D:1) a rat corpse (skeletalised by now) (44, -5, D:1) a rat corpse (skeletalised by now) (45, -4, D:1) a +0 dagger (45, -3, D:1) a +0 short sword 2 stones (45, 7, D:1) a +0 ring mail (49, -5, D:1) a bat corpse (skeletalised by now) (57, -10, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (1, 1, D:2) an adder corpse (skeletalised by now) (6, 1, D:2) a ball python corpse (skeletalised by now) (9, 3, D:2) a +0 war axe (10, -2, D:2) a gnoll skeleton (10, 6, D:2) a gnoll skeleton (19, 13, D:2) an orb of pyromania (26, 15, D:2) a rat corpse (skeletalised by now) (28, 13, D:2) a bat corpse (skeletalised by now) (30, 14, D:2) a +0 robe (33, 0, D:2) a +0 club (35, 24, D:2) 4 large rocks (48, 23, D:2) a +0 short sword a kobold corpse (skeletalised by now) (49, -2, D:2) a +0 dagger (54, 10, D:2) a +0 club a stone (56, -3, D:2) a +0 club (56, 9, D:2) a +0 spear (61, 17, D:2) a +0 robe Level 3 of the Dungeon [Shop] Ararch's Assorted Antiques a scroll of fog (104 gold) a +1 ring mail of fire resistance (416 gold) a lightning rod (4/4) (1040 gold) a scroll of teleportation (78 gold) a scroll of enchant armour (195 gold) a wand of iceblast (7) (436 gold) a potion of curing (78 gold) a phantom mirror (1040 gold) a potion of cancellation (208 gold) [Shop] Gozag's Platinum Reserve the lupine talisman of Abstinence {*Slow rElec rC++} (7050 gold) [lupine talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. the amulet "Suaha" {Acrobat rPois rN+ Regen+ Stlth-} (4400 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. the ring of Symmetry {^Drain Fly rC+ Int+7} (4060 gold) [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. Int+7: It affects your intelligence (+7). a +2 sling of flaming (1470 gold) the amulet "Such" {Reflect *Corrode Will+++ SH+5 SInv} (6360 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. SH+5: It affects your SH (+5). SInv: It lets you see invisible. the storm talisman "Xiaxzeth" {Int+2} (10280 gold) [storm talisman] Int+2: It affects your intelligence (+2). the spider talisman of the Fisher {Str+3 Dex+3 Stlth-} (4370 gold) [spider talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. the +4 sling of Xozuobol {drain, rElec rN+} (4090 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the +2 robe "Lelox" {+Blink rPois} (2910 gold) +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. the +0 scale mail of a Gauntlet {Command, Dex+4} (2440 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Qutusiu {rElec rPois rF+ Wiz Dex-2 Stlth+} (5380 gold) [ring of wizardry] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the +6 sling of Wuiroej {heavy, Str+3 Int+5} (5650 gold) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +7 hand axe of the Fortifying Spider {flame, rElec rPois rN+ Int-3} (5650 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +0 chain mail "Acuem" {Dex+4 SInv} (2560 gold) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. the alchemy staff "Nosiuwa" {rPois Int+4 Alch} (4040 gold) [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. the +0 robe of Absence {+Blink rN+ Will+} (2470 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. the +3 pair of boots of the Abyss {rF++ Will- rCorr MP+5} (5590 gold) rF++: It greatly protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. the ring of Cynicism {rC+ Str+2} (3620 gold) [ring of protection from cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). the +10 whip of Propriety {vamp, rElec rF+ Will+ Int+2} (8830 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +1 sling of Frustration {drain, Will+ Stlth+} (2310 gold) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. [Shop] Igeom's Armour Emporium a +8 chain mail of ponderousness (322 gold) a +3 ring mail of fire resistance (364 gold) a +2 ring mail of willpower (294 gold) a +0 ring mail (56 gold) a +0 cloak (63 gold) a +1 pair of gloves (161 gold) a +0 plate armour (252 gold) the +1 cloak of the Dancing Gods {Harm rC+ Int+3 SInv} (476 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour (28 gold) a +0 cloak (63 gold) (12, 2, D:3) a +0 club (12, 9, D:3) 5 poisoned darts (17, 41, D:3) a +0 dagger a goblin skeleton (22, -1, D:3) a +0 sling (31, 44, D:3) a +0 whip (40, 12, D:3) a +1 mace of protection (46, 17, D:3) the +0 robe "Opifous" {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (50, 30, D:3) an orb of mayhem Level 4 of the Dungeon (5, -1, D:4) 6 gold pieces