Dungeon Crawl Stone Soup version 0.35-a0-380-gef065ebc68 (webtiles) character file. Game seed: 16240673841985708386 42 severenz the Ducker (level 3, -4/26 HPs) Began as an Octopode Fighter on May 23, 2026. Slain by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:55 (1785 turns). severenz the Ducker (Octopode Fighter) Turns: 1785, Time: 00:03:55 Health: -4/26 AC: 1 Str: 15 XL: 3 Next: 56% Magic: 3/3 EV: 12 Int: 10 God: Gold: 114 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) a - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) b - amulet of wildshape rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: mighty A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 buckler (worn) Jewellery b - an amulet of wildshape (worn) c - a ring of protection from fire Scrolls i - 4 scrolls of identify w - a scroll of enchant weapon Potions m - 2 potions of might c - a potion of curing M - a potion of mutation Skills: - Level 3.0 Fighting + Level 3.5 Dodging - Level 3.0 Shields * Level 3.3 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Borgnjor's Revivificati Necr 0% N/A 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the adder. You squeeze the adder. You kill the adder! You block the kobold's attack. You tentacle-slap the kobold. You grab the kobold. The kobold is moderately wounded. You constrict the kobold. The kobold closely misses you. You tentacle-slap the kobold. You kill the kobold! You now have 114 gold pieces (gained 16). You enter the shallow water. Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter an ice beast. Found a stone staircase leading down. There is a stone staircase leading up here. You feel very mighty all of a sudden. You encounter an adder. Found 10 gold pieces. Found an escape hatch in the floor. The helpless ice beast fails to defend itself. You bludgeon the ice beast! The ice beast is moderately wounded. You closely miss the ice beast. Your squeeze misses the ice beast. The ice beast is moderately wounded. You block the ice beast's attack. The adder misses you. You tentacle-slap the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. You block the adder's attack. You barely miss the ice beast. The ice beast is heavily wounded. The adder completely misses you. The ice beast hits you. The ice beast freezes you! The adder bites you. You tentacle-slap the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The ice beast completely misses you. The adder closely misses you. You barely miss the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... ### ..# ####.# #. ... # #. ..#.# #. #.#.##### #>##Y##........ #....@.<....# ####.S###.#.# #...> # #.#.$. #...##. ###.# ## #.. #.# You could see an ice beast and an adder. Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 2 endoplasms 2 hobgoblins (D:1) 2 quokkas 4 ball pythons 3 bats A frilled lizard (D:1) A goblin (D:1) 3 kobolds 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | severenz the Octopode Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 306 | D:1 | Reached XP level 2. HP: 21/21 MP: 2/2 1131 | D:2 | Reached XP level 3. HP: 11/26 MP: 3/3 1776 | D:3 | Encountered an ice beast 1785 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, bh_walls_and_bars, minmay_fountain_box D:2: layout_basic, chequers_big_river D:3: layout_loops_cross, amcnicky_altar_gilded, kennysheep_generic_room_7, hangedman_abyss_or_decor_stabs, minmay_misc_feat_chi Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 3 | 3.3 Fighting | | 3.0 Dodging | | 3.5 Shields | | 3.0 Action || total ---------------------------++------- Attack: Normal || 56 Melee: Unarmed || 56 Constrict || 15 Tentacles || 14 Drink: Might || 1 Read: Identify || 2 Noise || 1 Enchant weapon || 1 Blinking || 1 Revelation || 1 Fog || 1 Vulnerability || 1 Amnesia || 1 Butterflies || 1 Stab: Sleeping || 8 Armour: None || 21 Dodge: Dodged || 19 Block: Buckler || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1784 | 1767 | 17 | 62 | 1411 | 3 | 594.7 | Dungeon | 1784 | 1767 | 17 | 62 | 1411 | 3 | 594.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1049 daAuts D:2: 726 daAuts D:3: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+