Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 2668706123924593476 4 sewnkin the Magician (level 1, 0/17 HPs) Began as a Djinni Hexslinger on Feb 9, 2026. Slain by a goblin ... wielding a +0 dagger (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (101 turns). sewnkin the Magician (Djinni Hexslinger) Turns: 101, Time: 00:00:16 Health: 0/17 AC: 2 Str: 7 XL: 1 Next: 77% Gold: 0 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . (33%) a - +1 sling rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: + Level 1.0 Fighting + Level 1.6 Ranged Weapons + Level 2.2 Dodging + Level 2.6 Spellcasting - Level 2.6 Conjurations + Level 2.6 Hexes - Level 2.6 Summonings - Level 2.6 Necromancy - Level 2.6 Translocations - Level 2.6 Forgecraft + Level 2.6 Fire Magic - Level 2.6 Ice Magic - Level 2.6 Air Magic - Level 2.6 Earth Magic - Level 2.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 12% 2 b - Sigil of Binding Hex 9% N/A 22% 3 c - Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 i - Inner Flame Hex/Fire 9% N/A 22% 3 x - Cause Fear Hex 4% N/A 58% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin hits you with a +0 dagger. x2 * * * LOW HITPOINT WARNING * * * You take 4 damage Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 47% to hit) You shoot a sling bullet. The sling bullet closely misses the goblin. The sling bullet closely misses the hobgoblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 1 damage Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (moderately wounded, 47% to hit) You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. The goblin hits you but does no damage. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 47% to hit) You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is heavily wounded. The goblin misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 3 damage You shoot a sling bullet. The sling bullet barely misses the goblin. The sling bullet closely misses the hobgoblin. The goblin closely misses you. You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is moderately wounded. The goblin barely misses you. You shoot a sling bullet. The sling bullet barely misses the goblin. The sling bullet closely misses the hobgoblin. The goblin barely misses you. The goblin hits you with a +0 dagger. You die... ################# ......†gg@......# ######.########.# #. #.# #. ##.## #. #####.#.#### #. #....###.).# .. #.###.#.##.# .# ##.###.# #.# #.# You could see a hobgoblin and a goblin. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sewnkin the Djinni Hexslinger began the quest for the Orb. 0 | D:1 | sewnkin set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 101 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, angelslayer_ecumenical_altar_muddy, nicolae_figureground_sparkle Action || total ---------------------------++------- Fire: Sling || 28 Armour: Robe || 20 Dodge: Dodged || 17