Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 13192794573086736315 26 sewnkin the Magician (level 3, 15/27 HPs) Began as a Djinni Hexslinger on Feb 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:09 (434 turns). sewnkin the Magician (Djinni Hexslinger) Turns: 434, Time: 00:01:09 Health: 15/27 AC: 2 Str: 7 XL: 3 Next: 22% Gold: 58 EV: 16 Int: 16 God: SH: 0 Dex: 15 rFire + + . (33%) e - +0 orcbow rCold x . . (150%) [offhand occupied] rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - +5 ring of evasion Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: weak-willed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +1 sling c - a +1 dagger of protection e - a +0 orcbow (weapon) Armour b - a +0 robe (worn) Jewellery d - a +5 ring of evasion (worn) Potions d - a potion of attraction {unknown} f - a potion of resistance {unknown} Skills: + Level 1.1 Fighting - Level 1.6 Ranged Weapons + Level 2.3 Dodging * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Forgecraft * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% 2d2 8% 2 b - Sigil of Binding Hex 12% N/A 16% 3 c - Dimensional Bullseye Hex/Tloc 6% N/A 45% 4 i - Inner Flame Hex/Fire 12% N/A 16% 3 x - Cause Fear Hex 6% N/A 45% 4 G - Apportation Tloc 24% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Fire: e) +0 orcbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 21% to hit) You shoot an arrow. The arrow hits the adder but does no damage. The adder is heavily wounded. Casting: Jinxbite (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You take 2 damage Fire: e) +0 orcbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, chance to call a sprite on attack: 52%, 21% to hit) You shoot an arrow. The arrow hits the adder but does no damage. The adder is heavily wounded. A giggling sprite leaps out and smacks the adder with its own tail. The adder is severely wounded. Fire: e) +0 orcbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, heavily drained, chance to call a sprite on attack: 57%, 21% to hit) You shoot an arrow. The arrow barely misses the adder. Fire: e) +0 orcbow Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, heavily drained, chance to call a sprite on attack: 57%, 21% to hit) You shoot an arrow. The arrow hits the adder. The adder is almost dead. A giggling sprite leaps out and makes the adder trip over its own tail. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'G'. You regained 3 hp The jinxing sprites lose interest in you. The sprites lose interest in your situation. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ... ..#+# ###.#.# ..... ######## #########.########.°.°..###.. ..............°.)°°......... #########.#####°..°°....#### .. #.#.....@○..○......# #.#.##°.°.#####.##.# #.# #....+ .# #.# #....# # ##### #.. ......# ....# ..........# ###.############... ............. .... ###.######### There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 quokkas 5 ball pythons An endoplasm (D:1) 4 goblins (D:1) 2 hobgoblins A kobold (D:1) 5 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sewnkin the Djinni Hexslinger began the quest for the Orb. 0 | D:1 | sewnkin set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 272 | D:2 | Found Ocliskur's Weapon Boutique. 432 | D:2 | Reached XP level 3. HP: 15/27 MP: 0/0 432 | D:2 | Learned a level 1 spell: Apportation 434 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_rooms, ebering_ecumenical_altar_box D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, nicolae_shop_scrapyard Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Conjurations | 3 | 3.1 Hexes | 3 | 3.1 Summonings | 3 | 3.1 Necromancy | 3 | 3.1 Translocations | 3 | 3.1 Forgecraft | 3 | 3.1 Fire Magic | 3 | 3.1 Ice Magic | 3 | 3.1 Air Magic | 3 | 3.1 Earth Magic | 3 | 3.1 Alchemy | 3 | 3.1 Fighting | | 1.1 Ranged Weapons | | 1.6 Dodging | | 2.3 Action || total ---------------------------++------- Fire: Sling || 42 Orcbow || 22 Cast: Jinxbite || 3 Read: Poison || 1 Armour: Robe || 20 Dodge: Dodged || 31