Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12025542093857997241 2 shawzi the Apothecary (level 1, -2/15 HPs) Began as a Djinni Wanderer on Jan 17, 2025. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (70 turns). shawzi the Apothecary (Djinni Wanderer) Turns: 70, Time: 00:01:18 Health: -2/15 AC: 2 Str: 10 XL: 1 Next: 33% Gold: 0 EV: 9 Int: 14 God: SH: 4 Dex: 12 rFire + + . a - +0 dagger rCold x . . d - +0 buckler rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Scrolls b - a scroll of silence Skills: + Level 1.0 Throwing + Level 1.0 Shields + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 13% N/A 19% 3 b - Sting Conj/Alch 52% 1d6 6% 1 c - Fulminant Prism Conj/Alch 6% 3d7 52% 4 d - Dazzling Flash Hex/Fire 26% N/A 19% 3 e - Foxfire Conj/Fire 52% 2x1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. There is a fountain of clear blue water here. There is a fountain of clear blue water here. A rat comes into view. The rat squeaks loudly. You hit the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat. You kill the rat! A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! The hobgoblin completely misses you. You barely miss the hobgoblin. Something unseen opens the door. The hobgoblin completely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. An endoplasm comes into view. A kobold comes into view. It is wielding a +0 short sword. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm completely misses you. The kobold hits you with a +0 short sword. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! The kobold closely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ##...### ......... ........ ......... ........ #........ .......##........ ######...##.......... #...................# #...................# #............@J.....+ ####...........#K..#...# ........................ ######.........#....##.. ####...#######....# #.........# #.....' #.........# #.....#. #..#####..# ......# #..#≈≈S#..# You could see an endoplasm and a kobold. Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shawzi the Djinni Wanderer began the quest for the Orb. 0 | D:1 | shawzi set off with the following items: a +0 dagger, a | scroll of silence, a +0 robe, a +0 bucklerthe following | spells memorised: Mephitic Cloud, Sting, Fulminant Prism, | Dazzling Flash, Foxfire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Noticed an electric eel 70 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_basic Action || total ---------------------------++------- Melee: Dagger || 10 Armour: Robe || 3 Dodge: Dodged || 7