Dungeon Crawl Stone Soup version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 8934839697802303051 2 shemphaus the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Oct 30, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (95 turns). shemphaus the Grave Robber (Mummy Necromancer) Turns: 95, Time: 00:00:45 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 1/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The jackal closely misses you. The jackal bites your soul wisp. Your soul wisp misses the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You barely miss the jackal. The jackal is moderately wounded. Your soul wisp barely misses the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, chance to affect: 66%) You feel a surge of power! The jackal struggles to resist. The jackal misses you. The jackal bites you. The jackal closely misses you. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal. The jackal dies! The kobold hits your soul wisp with a +0 whip. Your soul wisp closely misses the jackal. The jackal bites your soul wisp. The jackal barely misses you. The jackal closely misses your soul wisp. Your soul wisp touches the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (chance to affect: 67%) You feel a surge of power! Your soul wisp returns to where it belongs. The jackal is no longer weakened. A fragment of the kobold's soul is dislodged from its body. The kobold looks weaker. The jackal misses you. The jackal bites you but does no damage. The kobold closely misses you. Your soul wisp misses the kobold. The jackal attacks as it pursues you! The jackal bites you. You die... ...# . ...## .. ...... ...####+###....## ..............# #.....#.....# #.@.*......# #######hK...#.# # ......h.h...#.#.## .######.#...#....### #................. ..........#.#....## .⌠........#.#....# ..........#.#....# .⌠.#'######.#....###. You could see 3 jackals, a kobold (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A kobold (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A kobold (D:1) 2 creatures vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | shemphaus the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 95 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_basic, hellmonk_ecumenical_altar_run_dry Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Soul Splinter || 7 Armour: Robe || 14 Dodge: Dodged || 13